Staredit Network > Forums > SC1 Terrain > Topic: Post Some Terrain!
Post Some Terrain!
Feb 20 2010, 4:44 am
By: lil-Inferno
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Jan 12 2012, 2:01 am Dizzy Post #141



Thanks Oh Man! Yes, I know, its a different style H its not the default font we're used to.



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Jan 12 2012, 2:07 am DevliN Post #142

Woah

Wow I thought that was a tower. As an elevator, it looks like it isn't connected to any part of the building other than the first floor. Also, I totally thought that was an "N." Go me. :facepalm:



:devlin: Currently Working On: :devlin:
Myself

Jan 12 2012, 2:26 am Dizzy Post #143



:lol: Its okay DevliN hahaha I didn't want to use the same font H because I want to be known for my originality and attention to detail and thanks for looking at it!



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Jan 12 2012, 5:00 am payne Post #144

:payne:

Quote from Dizzy
:lol: Its okay DevliN hahaha I didn't want to use the same font H because I want to be known for my originality and attention to detail and thanks for looking at it!
It does look like a 'N'. You should change it. :/



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Jan 12 2012, 4:54 pm Dizzy Post #145



Underwater Echelon

(The water on the inside is walkable/swim-able)

Post has been edited 2 time(s), last time on Aug 5 2012, 3:13 pm by Dizzy.



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Jan 12 2012, 6:58 pm UnholyUrine Post #146



:devlin:

fantastic!



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Jan 12 2012, 7:01 pm Dizzy Post #147



Thanks, You Like, Unholy. ;D



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Jan 12 2012, 7:44 pm Dem0n Post #148

ᕕ( ᐛ )ᕗ

Quote from Dizzy
Underwater Echelon

(The water on the inside is walkable/swim-able)
What's the sprite count on that one? :hurr:




Jan 12 2012, 7:52 pm Dizzy Post #149



The Sprite count was 116, however... you can cut that by 1/3 If you place the sprites correctly. Also the remastered version (That will be uploaded, posted, and updated in my terrain archive -> http://www.staredit.net/topic/14649/) will have a less sprite count with the same effect and the blends will be much superior than the ones you see here.



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Jan 13 2012, 8:49 pm payne Post #150

:payne:

Quote from Dizzy
Underwater Echelon

(The water on the inside is walkable/swim-able)
Mind blown.



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Jan 13 2012, 9:29 pm Dizzy Post #151



Thanks Payne! :D



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Jan 13 2012, 9:59 pm Oh_Man Post #152

Find Me On Discord (Brood War UMS Community & Staredit Network)

Damn Dizzy... can't even see the pylon circles :O

Hey Sam you should learn from this guy maybe he can teach you a thing or too eh? :D




Jan 13 2012, 10:56 pm Tempz Post #153



Nice job on the water temple... i see you had to use some sprites to cover up the blockiness... I've tried alot to find the illusive spiritless near block free water doodad but alas i never found it other then the small doodads.



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Jan 14 2012, 9:24 am Dizzy Post #154



Thank you Oh Man & Tempz! Really enjoy being compared to sam, I look up to sam sometimes. And, yeah temps its hard I'll probably have a blend pack coming soon for water. ;D



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Jan 14 2012, 9:50 am Tempz Post #155




Got a water doodad... not perfect but pretty good considering its a large water doodad... if i had used 1 sprite i would probably have absolutely no blocks at all but hey you can't have it both ways sometimes.



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Jan 14 2012, 9:57 am Lanthanide Post #156



What's it supposed to be? A collection of random things?



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Jan 14 2012, 10:08 am Tempz Post #157



Pretty much... its umm destroyed underwater ruins... it wasn't suppose to be anything it was supposed have minimal blocks that it.



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Jan 14 2012, 10:10 am CecilSunkure Post #158



Quote from Tempz

Got a water doodad... not perfect but pretty good considering its a large water doodad... if i had used 1 sprite i would probably have absolutely no blocks at all but hey you can't have it both ways sometimes.
Damn you're getting good at this Tempz.



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Jan 14 2012, 4:19 pm Dizzy Post #159



Props Tempz, alot of props bruh! ^^



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Jan 15 2012, 2:31 am Tempz Post #160



Thanks but personally your elevator is better than my ruins =p...

Edit got another water doodad I call it the Sequel :O...

Although not as good... strangely the doodad looks worst of video than it actually is.



Post has been edited 3 time(s), last time on Jan 15 2012, 4:07 am by Tempz.



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