Quote
"You can't use variables for the bank name or the player number because variables aren't even initialized when that code is called" - http://www.galaxywiki.net/Banks
What does this mean exactly, I'm having a few problems with banks storing integers and texts. The bank can store Booleans just fine but cant seem to recall integers or texts. I have the Key and section matched perfectly or my triggers are just mixed up..
But i use a "for each integer" action to restore my banks as following
For each integer counter from 1 to 3 with increment 1, do (Actions)
General - If (Conditions) then do (Actions) else do (Actions)
If
(Load ("SaveState" + (String(counter))) of section "Boolean" from bank MoonShinesDat as boolean) == True
Then
Variable - Set GameTime Seconds[counter] = (Load "TotalTime" of section "Integer" from bank MoonSave[counter] as integer value)
Variable - Set Coinage[counter] = (Load "Coinage" of section "Integer" from bank MoonSave[counter] as integer value)
Variable - Set TotalXP[counter] = (Load "TotalXP" of section "Integer" from bank MoonSave[counter] as integer value)
Else
Where i have "MoonSave" as 3 different save files accordingly to if they exist in "MoonShinesDat"
Does it matter if my variable "Coinage" is the same as the "Coinage" key from my bank?
None.








and how did that guy get -963 minerals?