Staredit Network > Forums > Portal News > Topic: Tutorials
Tutorials
Jan 14 2008, 5:19 pm
By: Moose  

Jan 15 2008, 4:47 am Falkoner Post #21



Lol, poor someone, I already made a really good hypertrigger one...

Oh, and I sent you both that didn't work.



None.

Jan 15 2008, 5:00 am Moose Post #22

meme

They crash when I try to open them, too. Something is seriously wrong here. :dontgetit:




Jan 15 2008, 5:02 am Falkoner Post #23



Here, I'll send the code



None.

Jan 15 2008, 5:04 am Moose Post #24

meme

Okay, that works. Maybe there's an image limit or something that I don't know about.

That might be it. When I chop off half the tutorial, it works fine.

Yeah, when you post a LOT of images it either crashes or times out while processing them and returns "Query Failed" for some reason. Not good for terrain tutorials. Dunno what you want to do with this one. :/

Post has been edited 2 time(s), last time on Jan 15 2008, 5:12 am by Mini Moose 2707.




Jan 15 2008, 5:14 am Falkoner Post #25



Maybe link to images instead?



None.

Jan 15 2008, 10:32 am in_a_biskit Post #26



Great work, Moose! The tutorial system looks like it'll be super when everything's implemented.

I see you didn't make it a wiki like the Maplantis one; but I think it's actually good that way. Individually authored pages are more suited for "how-to" tutorials, I think - whereas wiki-style pages are best for generic (e.g. reference) information.

I wonder why the query fails on images in particular... isn't it all text (bbcode or html) to the database? Why would externally linked images do anything to the DB that normal text wouldn't? hmm..



None.

Jan 15 2008, 7:50 pm O)FaRTy1billion[MM] Post #27

👻 👾 👽 💪

Can I submit my tutorial to do mixing tilesets?


Post has been edited 1 time(s), last time on Jan 15 2008, 10:34 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 15 2008, 9:40 pm Symmetry Post #28

Dungeon Master

Quote from FaRTy1billion
Can I submit my tutorial to do mixing tilesets?

DUDE! It's about bloody time! I've been waiting for an easier way to mix tilesets for ages. Your pre-modified palettes make it so much easier to blend them.

Post has been edited 1 time(s), last time on Jan 15 2008, 10:34 pm by Killer_Kow.



:voy: :jaff: :voy: :jaff:

Jan 15 2008, 9:51 pm Falkoner Post #29



NICE! Farty, I love the tutorial, this makes me want to get into modding, maybe then I can try extended modded terrain!

Post has been edited 1 time(s), last time on Jan 15 2008, 10:00 pm by Falkoner.



None.

Jan 15 2008, 11:29 pm Fierce Post #30



Enough with the ******* rickroll bs

Its aggravating!



None.

Jan 16 2008, 2:19 am who Post #31



lol i somehow clicked that same rickroll link ten times in the past two days...



None.

Jan 16 2008, 2:22 am Centreri Post #32

Relatively ancient and inactive

I avoided it this time. Put in the tutorial though, Farty :P.



None.

Jan 16 2008, 3:14 am O)FaRTy1billion[MM] Post #33

👻 👾 👽 💪

But I havn't released the editor yet... and it's modding.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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