Basically I am shortening the build times and i want the build animations to play faster so it doesn't look so choppy.
None.
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
Ultraviolet -- Symmetry
Ultraviolet