Staredit Network > Forums > Games > Topic: PvP Terraria #3
PvP Terraria #3
Aug 23 2011, 4:22 pm
By: TiKels
Pages: < 1 « 4 5 6
 

Sep 17 2011, 5:17 am The Starport Post #101



Well if Shady doesn't respond, we'll need someone else to host...



None.

Sep 17 2011, 5:44 am ShadowFlare Post #102



When do you need it?



None.

Sep 17 2011, 6:14 am The Starport Post #103



I think I'll be good for most of tomorrow. 3PM PST?

We'll need to set up the map for Capture the Gem, though. :crazy:

Post has been edited 1 time(s), last time on Sep 17 2011, 6:22 am by Tuxedo-Templar.



None.

Sep 17 2011, 2:54 pm TiKels Post #104



That's 6PM EST, which is the official time of this pvp thing, according to the first post ;D

shit fuck forgot again

Post has been edited 1 time(s), last time on Sep 18 2011, 4:24 am by TiKels.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Sep 19 2011, 1:13 pm The Starport Post #105



:/


We need to do this! :hurr:



None.

Sep 20 2011, 12:53 am The Starport Post #106



For anyone interested in Capture the Gem matches: http://www.terrariaonline.com/threads/ctg-match-making.58030/

Post has been edited 1 time(s), last time on Sep 20 2011, 1:14 am by Tuxedo-Templar.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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