Staredit Network > Forums > SC1 Terrain > Topic: Mixing Tilesets?
Mixing Tilesets?
Oct 6 2007, 1:46 am
By: Ateo  

Nov 25 2007, 12:56 am JaBoK Post #21



Labyrinthos RPG used square terrain that didn't always blend properly, that aint tileset mixing lol.

But yeah, this topic was used up a long time ago.



None.

Nov 30 2007, 12:05 am l)ark_ssj9kevin Post #22

Just here for the activity... well not really

I dont wanna necropost, but mixing terrain is possible on SC2.



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OI-C

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Nov 30 2007, 12:30 am blacklight28 Post #23



ITT ISSSSSSSSS?!?!?!?!?!?!?!?!?!?!? Anyway, what R.I.S.K. said about the terrain IDs you can also just try to copy a tile from (EX) jungle and paste it into (EX) space and it will be a different tile, never tried it but I'm pretty sure it's the tile with the same ID.



None.

Nov 30 2007, 7:04 am JaBoK Post #24



It's the same Id... that's how SCMDraft supports tileset changes, and it's why the isom looks ok usually but the doodads are messed up.



None.

Dec 1 2007, 12:53 am RoryFenrir Post #25



there are color palets for each tileset too, (i think) and i dont think you could mix them, so some of the tiles would be messed up.



None.

Jan 14 2008, 5:04 am O)FaRTy1billion[MM] Post #26

👻 👾 👽 💪

Of course not. That's why this doesn't exist.


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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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