Staredit Network > Forums > SC1 Map Showcase > Topic: Zero Wars Anime 1.2
Zero Wars Anime 1.2
Jan 12 2008, 5:15 pm
By: SiberianTiger  

Jan 12 2008, 5:15 pm SiberianTiger Post #1



You have heroes & footmen

for 8 players

Hero can cast spell, you can upgrade hero's armor & attack (but not footmen's b/c they have to be of different race)

But footmen can be upgraded in "levels"

You can also upgrade the gas cap limit for the spells & spell level

You lose once your hero dies. But you can also recharge hero for money (at base)

It's basically for ppl who played Hero Wars a lot & got bored with controlling 1 unit.

It has pretty cool anime pics.

Post has been edited 1 time(s), last time on Jan 13 2008, 3:47 am by cosmicagent.



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Jan 13 2008, 3:46 am SiberianTiger Post #2



here's a minor fix to zero wars.
----
i fixed again
---
Here are images:



http://www.flickr.com/photos/22140422@N02/sets/72157603709209195/

Post has been edited 11 time(s), last time on Jan 26 2008, 3:11 am by cosmicagent.



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Jan 13 2008, 2:58 pm Devourer Post #3

Hello

Hey...
I already had the same idea^^
My old account was there DarkArchon[dR]
I had the idea from WC3,too!
I used Hatchers -> Lair -> Hive for the unit Updates.
8 Players 4 Teams
You can Download it^^



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Jan 13 2008, 9:53 pm SiberianTiger Post #4



pretty cool. How do you do the kills, spells, etc?

Oh I see. That's too many triggers. It might crash my computer.

Do you know how to fix this trick where you kill your own units to get money?

Also, if your unit's almost dead, you can kill it for your own profit. Then all the fast units can run away before they die & you can kill them on your own. No income for the enemy.

Post has been edited 2 time(s), last time on Jan 13 2008, 11:56 pm by cosmicagent.



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Jan 14 2008, 12:56 am Fisty Post #5



Quote from cosmicagent
Oh I see. That's too many triggers. It might crash my computer.
StarCraft makes your comp crash? :lol: :lol: :lol: :lol: :lol: :lol:



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Jan 14 2008, 1:01 am SiberianTiger Post #6



Sometimes - when there are ridiculous triggers like

Where you fill up a space with gateways (stacked)

And then you run a trigger to produce a dragoon in a small location over the gateways

your sc will crash.



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Jan 14 2008, 9:32 am Devourer Post #7

Hello

i made the kill with a trigger creator first. It went perfekt, but was really bug then.
Then I used a trigger system^^
Don't know how tofix the selfkills :(



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Jan 19 2008, 4:40 am SiberianTiger Post #8



i've tested it several times now

it seems like a great success
---edit----
added 1.4 on the top post.

Post has been edited 1 time(s), last time on Jan 20 2008, 6:36 am by cosmicagent. Reason: add attachment



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Jan 25 2008, 5:33 am stickynote Post #9



to fix the killing your own units bug, just put a command condition so that if you command at most 0 of the unit type, then you can kill it for gold or score or whatever.



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Jan 26 2008, 3:13 am SiberianTiger Post #10



that wouldnt work

if you have unit of that type it doesnt matter how many enemy units you kil



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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