Staredit Network > Forums > SC1 Map Showcase > Topic: Red Conqueror v.Beta
Red Conqueror v.Beta
Aug 17 2011, 11:22 pm
By: newBorn  

Aug 17 2011, 11:22 pm newBorn Post #1



Red Conqueror


Overview

Size: 192 x 192
Terrain: Jungle
Type: World War
Playable: 5 Players



Story & Gameplay

Imagine a world where Nuclear Weapons were never invented, that after World War 2, the Cold War how they once called it broke out into a more "conventional conflict", the newly formed NATO and its allies have a very important mission.

In this map you're main objective is to defend against the almighty Soviet Empire, obviously if anyone played WW3: Soviet Enemy, he will find similiarities in between it and this map, thats because this is a remake of that once popular yet not really to professionally looking map.

There are 5 playable nations + of course the Soviet Union which is Computer Controlled, players have to reach and take Moscow in order to win, whats the diffrences in between this and the original map?

1. Heavy Industries do not grant reinforcements or money, instead they are used to create Armor divisions (Heavy Tank, Light Tank, Anti-Armor)
2. The map is divived into Regions (supply depots) which replace typical diplomacy towers
3. Much more events, generally harder than WW3: Soviet Enemy
4. Terrain is like HoI, similiar to how i made Oligarchy



Screenshots




Download

This map is currently in open beta period, it is encouraged to play public games in order to check for any possible bugs or misbalances that may show up.

Map in Attachment



Attachments:
Red Conqueror.scx
Hits: 17 Size: 302kb

Post has been edited 3 time(s), last time on Aug 18 2011, 7:46 pm by newBorn.



None.

Dec 24 2011, 3:07 pm Rye123 Post #2



Quote from newBorn
Red Conqueror


Overview

Size: 192 x 192
Terrain: Jungle
Type: World War
Playable: 5 Players



Story & Gameplay

Imagine a world where Nuclear Weapons were never invented, that after World War 2, the Cold War how they once called it broke out into a more "conventional conflict", the newly formed NATO and its allies have a very important mission.

In this map you're main objective is to defend against the almighty Soviet Empire, obviously if anyone played WW3: Soviet Enemy, he will find similiarities in between it and this map, thats because this is a remake of that once popular yet not really to professionally looking map.

There are 5 playable nations + of course the Soviet Union which is Computer Controlled, players have to reach and take Moscow in order to win, whats the diffrences in between this and the original map?

1. Heavy Industries do not grant reinforcements or money, instead they are used to create Armor divisions (Heavy Tank, Light Tank, Anti-Armor)
2. The map is divived into Regions (supply depots) which replace typical diplomacy towers
3. Much more events, generally harder than WW3: Soviet Enemy
4. Terrain is like HoI, similiar to how i made Oligarchy



Screenshots




Download

This map is currently in open beta period, it is encouraged to play public games in order to check for any possible bugs or misbalances that may show up.

Map in Attachment

~Holy~ it is soooooo hard! dont worry, thats because i played it by myself. i presume that it is easier when played with friends, right? anyway, nice.



None.

Dec 24 2011, 3:10 pm lil-Inferno Post #3

Just here for the pie

It's supposed to be played with a full house.




Apr 11 2014, 7:08 am sigsaucy Post #4



this looks great, gonna try it later this week




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[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
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