Staredit Network > Forums > SC2 Assistance > Topic: [Req] Quest Markers
[Req] Quest Markers
Aug 17 2011, 4:57 am
By: Alzarath  

Aug 17 2011, 4:57 am Alzarath Post #1

Praetor

Simple model, I'd like an Exclamation and Question mark ala Warcraft for my map to attach to units for identifying quest-givers. (Or just the Exclamation Mark if you're short on time). Not much to add beyond that. Thanks if ya make 'em.



None.

Aug 17 2011, 2:03 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Why not use a picture embedded in text tag text?




Aug 22 2011, 12:10 pm Jack Post #3

>be faceless void >mfw I have no face

http://www.udmod.com/downloads.php?do=download&fileid=28 try those. Haven't tested in game so they might be quite large; let me know.

If possible could you screenshot the exclamation and question mark over the top of an ingame unit so I can use it as the thumbnail on udmod? Thanks.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 23 2011, 4:31 am Alzarath Post #4

Praetor

Quote from Jack
http://www.udmod.com/downloads.php?do=download&fileid=28 try those. Haven't tested in game so they might be quite large; let me know.

If possible could you screenshot the exclamation and question mark over the top of an ingame unit so I can use it as the thumbnail on udmod? Thanks.

Don't seem to be able to see the model at all. Made sure to put the .dds in 'Assets/Textures/'. Tried zooming out and in, it's just not there.



None.

Aug 23 2011, 4:39 am Jack Post #5

>be faceless void >mfw I have no face

It's probably too big, scale it down a heap andd then try.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 23 2011, 4:45 am Alzarath Post #6

Praetor

Tried 0.2 and 0.01, still unable to see it.



None.

Oct 18 2011, 3:06 am Tempz Post #7



You could simply create a custom unit and have its model be a question mark than hover it over a npc.



None.

Oct 18 2011, 3:40 am DevliN Post #8

Woah

Quote from Tempz
You could simply create a custom unit and have its model be a question mark than hover it over a npc.
That's ineffective compared to just putting the model on the questgiving unit. Also the issue was the lack of the question mark model, not the method for attaching it.



:devlin: Currently Working On: :devlin:
Myself

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