Staredit Network > Forums > SC2 Assistance > Topic: how would i make a trigger that kills all
how would i make a trigger that kills all
Jul 27 2011, 6:30 pm
By: naipoo  

Jul 27 2011, 6:30 pm naipoo Post #1



how would i make a trigger that kills all the players that arent there
cuz i kinda deleted the map initialization trigger :blush:



None.

Jul 27 2011, 11:13 pm Roy Post #2

An artist's depiction of an Extended Unit Death

You can recreate the map initialization triggers by making a new map and copying over the trigger to your map, or you can recreate it yourself:
Melee Initialization
    Events
        Game - Map initialization
    Local Variables
    Conditions
    Actions
        Melee - Set melee starting resources for all players
        Melee - Create melee starting units for all players
        Melee - Start the melee AI for all computer players
        Melee - Set default melee options for all players


For manually killing all units from an inactive player, you can iterate over all players, and if that player is inactive, kill all units owned by that player. The action would look something like this for 8 players:
        General - Pick each integer from 1 to 8, and do (Actions)
            Actions
                General - If (Conditions) then do (Actions) else do (Actions)
                    If
                        ((Picked integer) is in (Active Players)) == false
                    Then
                        Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Picked integer) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                            Actions
                                Unit - Kill (Picked unit)
                    Else


Hope this helps!




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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