Staredit Network > Forums > SC2 Assistance > Topic: Kaboom!
Kaboom!
Jul 25 2011, 9:39 pm
By: Project100  

Jul 25 2011, 9:39 pm Project100 Post #1



I'm trying to make a custom ability for a firebat in my map that causes an explosion around him which damages enemies and not himself. Honestly, i don't know how to do any of it.

Edit: I managed to create the ability up a certain point. I'm now stuck on creating the proper animation for it.

Post has been edited 1 time(s), last time on Jul 26 2011, 5:42 am by Project100.



None.

Jul 26 2011, 8:14 am Devourer Post #2

Hello

What you are looking for are Actors.
Let's go to the data-editor, open the tab "Actors" and search for the Actor "Ghost - Nuclearlaunch Explosion" (or something similar to that) and duplicate it.
Only duplicate the actor, not the model and the sound.

http://img688.imageshack.us/img688/1476/explo1.png

Post has been edited 1 time(s), last time on Jul 26 2011, 8:30 am by Devourer.



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Jul 26 2011, 5:11 pm Project100 Post #3



How do i actually link the actor to the ability i want? I can't find the option for it.

Edit: figured it out, but i also figured out that the nuclear explosion is WAY too big for what i want.

Post has been edited 1 time(s), last time on Jul 26 2011, 5:18 pm by Project100.



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Jul 26 2011, 8:32 pm Devourer Post #4

Hello

Scale it :)
Should be findable under "Actor" tab of the actor.
Else you might want to add another event to that box and set the action to scale.



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Jul 26 2011, 9:08 pm Project100 Post #5



It's more the shape of the explosion as well. Plus it burns the lovely trees i have in the map! What I would really want is the firebat normal attack shooting from him in all 8 directions, but im not sure if thats possible.

Edit: I know your editor is in german, but is stuff also set up differently?



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Jul 26 2011, 11:01 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Quote from Project100
Edit: I know your editor is in german, but is stuff also set up differently?
No, I don't believe so; the appearance can be customized using the buttons above the tab Devourer is pointing to in his screenshot.




Jul 27 2011, 3:00 am Project100 Post #7



I knew that much, but i just was wondering if things are in different orders, as in how the tabs appear on the top.



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
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