im looking for a trigger to give a certain unit to a player when they put a civ on a beacon
and would it be possible to change the health and attack and defence of that unit?
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I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
beacons are sc1 units... are you sure the question is Starcraft 2 related?
yes heres the point the map is like u get 50 kills and i want u to be able to select a helper unit every 50 kills and i thought one way to do that would be to spawn a civ and place him but now i guess i could give people minerals and price everything the same. but how would i change the price
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There
are beacons in Starcraft 2. Using the event "Unit Enters/Leaves Region", if the triggering unit is whatever unit you want to make selections (like a civilian as you said), remove the triggering unit and create a unit at whatever region you want the new unit to show up at. I'm sure that you can probably find simple stuff like this on
our wiki, rather than making new threads to ask.
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An artist's depiction of an Extended Unit Death
Use "Unit Enters/Leaves Region" as the event.
Use "Set Unit Property" to change the health/attack/defense/etc. of the unit. You can use "Math - Arithmetic" to add/subtract/etc. a value to the player's current property value.
beacons are sc1 units... are you sure the question is Starcraft 2 related?
I sure hope not; this is way complicated in SC1.
Five-second ninja...
thank you so much...... again
the reason i am asking is because i am trying to make a remake of zergling blood
Post has been edited 1 time(s), last time on Jul 26 2011, 11:03 pm by Roy. Reason: Excessive Smilies
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