Staredit Network > Forums > Games > Topic: TERRARIA
TERRARIA
May 14 2011, 9:23 pm
By: MadZombie
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Jun 27 2011, 2:24 pm shmeeps Post #461



For anyone interested in modding, a community member created something called Terraria+, which is a mod loader that doesn't distribute source code and has been approved by the devs. I'ts currently in beta, which you can apply for here: http://www.terrariaonline.com/threads/terraria-a-modloader-for-terraria.33156/ .



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Jun 28 2011, 12:00 am MadZombie Post #462



So if someone from here applies for it and gets it, we're gonna pass it around here like as if we all got accepted to beta test amirite? :teach:

I finally have a ton of free time and I'm literally force to stay at home on the weekdays so I want to spend the time tryign to pick up C# so yea. Hook us up pl0x :3



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Jun 28 2011, 1:21 am Heinermann Post #463

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

I'm going to stick with mapping, though I've made no progress within the past couple of days.
I will try to continue again soon.

EDIT:
Memory usage after loading all 5 of my worlds.


EDIT2:
World -> BMP conversion (scale: 1 block = 1 px)

http://imageshack.us/photo/my-images/37/world1b.png/

The code to convert a world to a BMP is not even optimized at all, so it could literally take MUCH less time than shown. This is useful for minimap and world zoom.

Post has been edited 3 time(s), last time on Jun 29 2011, 6:35 pm by Heinermann.




Jun 29 2011, 9:02 pm ShadowFlare Post #464



We're basically at end-game items now on my port 7776 world, so I suppose it can be open to any of your characters now.



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Jun 29 2011, 9:57 pm shmeeps Post #465



Heinermann, that's a pretty impressive speed. The current map to png (though it also logs gem, chest, heart, and other object locations) takes about 10-15 seconds to render.



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Jun 30 2011, 7:23 pm Heinermann Post #466

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Adding gem/chest/heart/object locations would add 0.5s MAX.

New stuff:
http://img37.imageshack.us/img37/3879/clipboard83.gif
http://img12.imageshack.us/img12/3775/clipboard84.gif

Post has been edited 1 time(s), last time on Jul 1 2011, 12:39 am by Heinermann.




Jun 30 2011, 9:43 pm shmeeps Post #467



Quote from Heinermann
Adding gem/chest/heart/object locations would add 0.5s MAX.

New stuff:
http://dl.dropbox.com/u/733696/Clipboard83.gif
http://dl.dropbox.com/u/733696/Clipboard84.gif
I'm for this.



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Jul 1 2011, 7:11 pm Heinermann Post #468

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Just updated some drawing code, results: http://img29.imageshack.us/img29/7272/clipboard85.gif

Yes blocks of different types are not yet attached (grass/rock/dirt).
The block's frames are also randomized like in the game.

EDIT: Jungle/sand/mud/rock orgy
http://img696.imageshack.us/img696/3614/clipboard86.gif

Post has been edited 1 time(s), last time on Jul 2 2011, 2:56 am by Heinermann.




Jul 3 2011, 7:53 am ShadowFlare Post #469



I've uploaded a version of my game client mod that fixes the sign crash and related crashes caused by the new guide crafting help in 1.0.5 and it improves the stability of my chat enhancements.

http://www.mediafire.com/?2vaj8fqa4gbmr



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Jul 5 2011, 2:35 am Heinermann Post #470

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Walls and transparency: http://img718.imageshack.us/img718/1586/twctransparency.gif

EDIT: Our evil floating base: http://img543.imageshack.us/img543/7843/evilbase.gif

Post has been edited 1 time(s), last time on Jul 5 2011, 3:11 am by Heinermann.




Jul 7 2011, 8:26 am The Starport Post #471



Love that floating base.


Edit: Finished the treasure hunt. You can try it out on ShadowFlare's 7776 server. Lemme know how it goes. :awesome:

Edit Edit: Tweaked a thing or two.

Edit Edit Edit: Good job to those who found it!

Post has been edited 4 time(s), last time on Jul 10 2011, 9:09 pm by Tuxedo-Templar.



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Jul 11 2011, 3:47 am Alzarath Post #472

Praetor

So I bought Terraria cuz it looks fun as balls. But I want to play it online. I found server things online, but they all feel so impersonal, and most are downright laggy. Anyone here join or host a small not-too-laggy server that we could play on?

I'd like to start playing it online when 1.0.6 comes out, looks like a lot of neat stuff is coming then.



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Jul 11 2011, 5:14 am Dem0n Post #473

ᕕ( ᐛ )ᕗ

Shady Shadowflare has one that runs 24/7. IP is 66.111.120.36. There's a bunch of different worlds spanning across different ports. Send a PM for the server password.




Jul 26 2011, 2:17 pm The Starport Post #474



http://lytedev.com/buildaria.php



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Jul 26 2011, 10:30 pm Heinermann Post #475

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Looks like I'm going to have to try harder.
Although there aren't many features, and it is quite buggy, like puts hermes boots in pants slot, empty bucket doesn't work.
Doesn't give you cobalt shield so knockback gets annoying.




Note: it is Kernel32.idb not .dll.




Aug 7 2011, 2:15 am The Starport Post #476



http://www.reddit.com/r/Terraria/comments/jb8l8/introducing_the_super_highway/



I think this is about the last notable thing left to discover about this game. :P



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Aug 7 2011, 5:35 am lil-Inferno Post #477

Just here for the pie

1.0.6 is coming out some time next week. Anyone wanna make a new character on a new world with me and not read the changelog?




Aug 9 2011, 5:20 pm lil-Inferno Post #478

Just here for the pie

1.0.6 Is now live. Changelog

Someone host a server with a new world, new characters only.




Aug 9 2011, 5:26 pm Heinermann Post #479

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Hell, it's about time!

Quote from name:Tuxedo-Templar
http://www.reddit.com/r/Terraria/comments/jb8l8/introducing_the_super_highway/



I think this is about the last notable thing left to discover about this game. :P
Is this faster than the golden highway on 7776?




Aug 9 2011, 6:13 pm ShadowFlare Post #480



Server memory usage has gone down significantly, so it looks like I won't need to retire any old worlds just yet.

What size should the new world be? Medium or large?



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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