Staredit Network > Forums > SC2 Assistance > Topic: Custom artwork testing
Custom artwork testing
Jun 28 2011, 4:37 am
By: Jack  

Jul 6 2011, 1:34 am Jack Post #21

>be faceless void >mfw I have no face

Uploaded an even-more-scaled version, and I think I fixed the texture too. Next step is to unwrap it and make a proper texture for it ;o



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 6 2011, 2:54 am Ahli Post #22

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.


The stairs step error is still existing.




Jul 6 2011, 3:10 am Jack Post #23

>be faceless void >mfw I have no face

Ohsnap I used the wrong version of the temple. I'll fix that in a bit.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 7 2011, 4:24 am Jack Post #24

>be faceless void >mfw I have no face

http://www.udmod.com/downloads.php?do=download&fileid=21 this should be a HotS-style dialog border. I'm not 100% sure how to use it; if someone could get it ingame and screenshot it, that'd be great.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 7 2011, 4:31 am Ahli Post #25

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Jack
http://www.udmod.com/downloads.php?do=download&fileid=21 this should be a HotS-style dialog border. I'm not 100% sure how to use it; if someone could get it ingame and screenshot it, that'd be great.






Jul 11 2011, 4:40 am Jack Post #26

>be faceless void >mfw I have no face

OKDOKIE I got all the temples made into .m3. Not sure what the scale will be like on any of them but I fixed the flying polygon on mine.

http://www.mediafire.com/?jx8z1x3f0bj3blx
http://www.mediafire.com/?kp4xh2ztk6g4tcp
http://www.mediafire.com/?u61566ekg03rbc1

You already have my textures.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jul 11 2011, 9:38 am Ahli Post #27

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Your model is ghostly (half transparent) again and still huge.
The other models don't show up ingame, I guess they are way to large.




Jul 11 2011, 1:32 pm NicholasBeige Post #28



lols.

For reference: SC2 Models are like absolutely tiny.

I made this ages ago, so it might be of use. I use Metric Centimeters as my units. Since I'm pro.





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[08:19 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
hah yeah in the past that might've been up my alley. haven't really been mapping lately, been too busy with everything else. and kinda lost interest too tbh. just not enough people left on SC to feel worth investing the time personally.
[08:03 pm]
lil-Inferno -- u
[07:38 am]
NudeRaider -- damn, if that doesn't scream UV, I don't know what does. https://staredit.net/382067/
[06:55 am]
UndeadStar -- :wob:
[02:28 am]
Symmetry -- :wob:
[2026-10-29. : 9:17 pm]
RIVE -- :wob:
[2026-10-29. : 7:03 pm]
CoCo( -- OK, click here if any1 is interested in this $ making opportunity https://staredit.net/topic/18952/
[2026-10-29. : 4:39 pm]
NudeRaider -- sure, make a post in ums assistance
[2026-10-29. : 6:44 am]
CoCo( -- anyone willing to help fix a few triggers on a new "impossible" map? Please
[2026-10-28. : 6:52 pm]
lil-Inferno -- UndeadStar
UndeadStar shouted: https://www.youtube.com/watch?v=rbChzMFX0mE <= I wonder if that will attract new players to SC1&2 ?
:doubt:
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