Staredit Network > Forums > SC2 Assistance > Topic: Custom Unit Textures
Custom Unit Textures
Jun 19 2011, 3:37 pm
By: AemJaY  

Jun 19 2011, 3:37 pm AemJaY Post #1



Hi there

iam testing this tutorial
http://www.galaxywiki.net/wiki/Custom_Unit_Textures

but i didnt find the darktemplar in my previewer.
i dont see th eunits just some role models. and i just not see the templar.

what am i doing wrong?
Can somoen help me? I just wanna design a marine or something new..



None.

Jun 19 2011, 4:43 pm Roy Post #2

An artist's depiction of an Extended Unit Death

Did you export the texture from the MPQ? After exporting it, navigate the Previewer to the location to which you exported it.




Jun 20 2011, 5:31 am AemJaY Post #3



i think i exported it yes.
but when i then go tho the folder of the texture, its not there.
and i cant open this .dll file with gimp or paint :(
so i think i do something wrong.
but i do every step of the tutorial so that sux a bit.
hope somone can help me, or find a german tutorial for maybe better understanding :S



None.

Jun 20 2011, 5:36 am Alzarath Post #4

Praetor

Not very knowledgable of what you guys are talking about, but remember that there are 2 variations of the Dark Templar model. Could have something to do with that.



None.

Jun 20 2011, 5:36 am DevliN Post #5

Woah

Yeah, you shouldn't be messing with DLL files. You should be opening the MPQ, finding the image files (DDS), and modifying those.



:devlin: Currently Working On: :devlin:
Myself

Jun 20 2011, 7:41 am AemJaY Post #6



sry i meant the dds file. i see this and i have this dds files on my desktop now.
i found the right one darktemplar silver something..
but i cant open with gimp 2.6 and also not with MS Paint.
So what is wrong?

the video Tutorial thats attached in this tutorial, i dont understand well, and the resolution of the video is horrible. si it didnt help.
maybe somone knows a other tutorial for this ?



None.

Jun 20 2011, 8:06 am DevliN Post #7

Woah

Any other tutorial will say the same stuff as that article. You need to find a plugin for GIMP that will let you open DDS files. Then once you open the DDS file and modify the image, import it into the map again. That's really the simplest way to explain it.



:devlin: Currently Working On: :devlin:
Myself

Jun 20 2011, 8:50 am AemJaY Post #8



ok that i didnt know that i need a dds openpluginhizzle :)
so i will try it this way.

thnx anyway for help :)



None.

Jun 20 2011, 8:58 am DevliN Post #9

Woah

Yeah, you can theoretically also download a converter to turn it into some other format as well, and then convert it back to DDS.



:devlin: Currently Working On: :devlin:
Myself

Jun 20 2011, 9:50 am Jack Post #10

>be faceless void >mfw I have no face

For the dark templar previewer problem, make sure you have the campaign dependencies added to your map.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jun 20 2011, 11:25 am Ahli Post #11

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from AemJaY
ok that i didnt know that i need a dds openpluginhizzle :)
You can download the gimp dds plugin here.

also: hi ;D




Jun 21 2011, 6:20 am AemJaY Post #12



Quote
For the dark templar previewer problem, make sure you have the campaign dependencies added to your map.

sry my english is not that good, do you mean, i must place a templar on the map that i see the model in the viewer?

and thnx for the link.
i will try it :)



None.

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