Staredit Network > Forums > SC2 Assistance > Topic: Where do I specify the UI cost display?
Where do I specify the UI cost display?
Jun 11 2011, 6:39 pm
By: reapur  

Jun 11 2011, 6:39 pm reapur Post #1



Hi,
I've been at this for many hours, literally and I can't find where to make this happen
Please look at this pic
http://dl.dropbox.com/u/6759990/Capture.PNG
you see where it says 350 for minerals and 250 for vespene.
Where is that specified in the editor?
I added a "warp in Selendis" and I want to assign cost to it.

Thanks



None.

Jun 11 2011, 6:52 pm Roy Post #2

An artist's depiction of an Extended Unit Death

If you open the Data Editor and select the unit, you can modify its cost in the "Cost" tab. This will update the UI automatically.




Jun 11 2011, 6:59 pm reapur Post #3



If I understand what you mean then I've already done that
http://dl.dropbox.com/u/6759990/Capture1.PNG
What this seems to do is make you have to "purchase" this unit, but it doesn't display the costs in when you highlight it in the stargate.

cheers



None.

Jun 11 2011, 7:10 pm Raitaki Post #4



Quote from reapur
If I understand what you mean then I've already done that
http://dl.dropbox.com/u/6759990/Capture1.PNG
What this seems to do is make you have to "purchase" this unit, but it doesn't display the costs in when you highlight it in the stargate.

cheers
Edit its Tooltips. Make it show the correct prize when hovering the mouse over its icon.



None.

Jun 11 2011, 7:17 pm Roy Post #5

An artist's depiction of an Extended Unit Death

You probably have the button set up incorrectly for creating your custom unit. You would probably want to create a separate button, but it would be possible to re-use the existing Carrier button.

In the ability "Stargate - Train" you can set up the command card to train your unit. You can basically copy one of the existing units' data for the ability and change the "Info - Unit" to your custom unit.




Jun 11 2011, 9:26 pm NicholasBeige Post #6



Hey reapur! (and welcome to SEN?) :)



Yup - you've set up the unit correctly, but you need to modify the ability that causes that unit to be trained here.

As you can see at Step 4, each Train ## command has a Button and a Unit linked to it. The Button is what is graphically displayed in the command card, as well as the tooltip - but not the unit costs directly for the production building (ie: Icon of a Carrier in the Stargate's command card). The Unit is the actual unit which will be created, and this contains all the information such as cost, build time etc... Once you've re-used or added a button, and linked your new custom unit (ie: Selendis Hero which costs 2000m and 2000g) to the Train ability, it should work like a treat!

Let us know how you get on :)



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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