Staredit Network > Forums > Games > Topic: Spiral Knights
Spiral Knights
This topic is locked. You can no longer write replies here.
Jun 8 2011, 11:03 am
By: Sacrieur  

Jun 8 2011, 11:03 am Sacrieur Post #1

Still Napping

http://www.spiralknights.com/

First impressions are good. Getting started was very easy. It had a very fast install/download time and the whole thing is terrifically organized. It doesn't overwhelm you with information right off the bat. The facebook login makes signing up a complete breeze, and overall I'm very impressed with how easy it is to start playing. The official site even has a wiki link just so you can read up on some stuff while you wait for downloads.

The game seems a tad choppy, but that's probably just because of my computer overheating. The controls are fairly intuitive, and the tutorial is wonderfully made not to annoy the hell out of you. Some of the gameplay seems a bit silly, especially the Zelda way of placing items around that makes you want to slash through every shrub you find. But other than that no complaints as yet. Even the graphics are well organized and easy to tell apart, though to be honest, I feel some moderate cell shading would do it justice.

I know little about this game, other than the fact it was posted in the shoutbox. Anyway, it seems to run on Java, and go ahead and give it a try to see if you like it. I have a particular fondness for slashy slashy games, as they add an element to grinding you really don't see before. I'll post up more thoughts after I complete a few missions.

---

So I've made it to level six with my proto weapons and armor. I've found the game to be oddly fun and entertaining, far beyond what I expected for an MMO. The stages have a few puzzles and platforming elements, but is more or less about the fighting.

Which leads me to my first real gripe. There are so many environmental effects, like spikes and electricity, that hurt you when you touch them. Yet, while explosions harm creatures, these effects do not, which have me raging while I see the possibility of using the terrain to my advantage. I've also found defending with the regular controls to be rather difficult, so I'll need to adjust those in the game settings.

Other than that though, the game is good.

Post has been edited 1 time(s), last time on Jun 9 2011, 9:19 am by Sacrieur.



None.

Jun 9 2011, 10:50 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

This topic already exists:
http://www.staredit.net/topic/13672/



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:20 am]
Symmetry -- Dang I'm up to 155 minerals gambling really pays off guys
[2026-10-11. : 6:02 am]
Donald -- Samase
[2026-10-09. : 2:53 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: I'll check it out this weekend!
Thanks
[2026-10-09. : 2:47 am]
Symmetry -- I'll check it out this weekend!
[2026-10-09. : 2:40 am]
Mr.BurnLiquid -- Symmetry
Symmetry shouted: Another map maker? Damn we really ARE back
I invite you to try out the map I modified. I don't have the creativity to create maps from scratch, but I do have the know-how to modify existing ones; my project is to tweak community campaigns (specifically those with errors—to make them playable.
[2026-10-09. : 2:27 am]
Symmetry -- Another map maker? Damn we really ARE back
[2026-10-09. : 1:51 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Now that I wanted to change my avatar, the error image is showing up, haha.
[2026-10-09. : 1:34 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Mr.BurnLiquid
Mr.BurnLiquid shouted: Ultraviolet Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
I invite you to try out a mission I'm modifying from *StarCraft Reversed*; I'm trying to make it more playable and challenging.
[2026-10-09. : 1:33 am]
Mr.BurnLiquid -- Ultraviolet
Ultraviolet shouted: Mr.BurnLiquid actually yeah though I wasn't really saying it to narc on you. It just caught me off guard because I don't usually see it (because it's against the rules) "The avatar may not be bigger than 150x150 pixels". Kinda silly that it relies on users to be well behaved rather than just limiting the dimensions on uploads :lol:
Thanks; I'm new to the site and a Spanish speaker. I must have missed the part where it was prohibited—I'll change it now.
Please log in to shout.


Members Online: Oh_Man