Here is the podcast:Here is some info I also collated about the runes:
My mate and I decided to do our very first podcast on this event. Check it out here: http://www.youtube.com/watch?v=pfYp0fc2Zxc and tell us if you think we are good or should quit while we're ahead.

I have grouped the latest Runestones by their type, rather than the class. I'm trying to get a sense of how the grouping works, I'll continue adding spells.
- Modifies DamageBarbarian Whirlwind - Shoots bits of rock and gravel in every direction, dealing area effect damage.
Barbarian Throw Weapon - Increases the ability's damage.
Monk Sweeping Wind - A flurry of blades increases Sweeping Wind's damage.
Wizard Ray of Frost - Beam increases in damage the longer it remains in use, to a cap.
Wizard Hydra - Hydra becomes blue-coloured and uses a chilling breath to do frost damage.
Wizard Mirror Image - The clones have increased hitpoints and last longer.
Demon Hunter - Increases the damage of the explosion at the point of impact.
Witch Doctor Acid Cloud - Causes immediate damage instead of a damage over time effect.
Witch Doctor Plague of Toads - Flaming toads with fire-based attacks.
Witch Doctor Poison Dart - Fire damage with each hit.
Witch Doctor Skull of Flame - A small patch of flame is left after the initial explosion which deals damage over time.
- Modifies Area of Effect, Damage Spread, # of Targets.Barbarian Whirlwind - Barbarian spawns smaller whirlwinds which deal direct damage.
Barbarian Throw Weapon - The weapon ricochets, striking multiple targets.
Monk Sweeping Wind - Expands the area of effect and strikes enemies with additional fire-based attacks.
Wizard Ray of Frost - Wizard is surrounded by a swirling vortex of sleet, damaging any foes that come into contact.
Wizard Hydra - Hydra becomes blue-coloured and shoots lightning balls that cannot miss.
Wizard Mirror Image - Increases the number of clones per spell cast.
Wizard Teleport - After teleporting several clones are created, and subsist for a sort time.
Wizard Electrocute - Increases the amount of targets that are hit by the lightning chain.
Demon Hunter Cluster Arrow - Fires enemy-seeking missiles instead of grenades.
Witch Doctor Acid Cloud - Increases area-of-effect radius.
Witch Doctor Plague of Toads - Skill changes to a raining ability, hitting one area over time.
Witch Doctor Poison Dart - Multiple darts fired per use of the spell.
Witch Doctor Skull of Flame - The skull bounces several times, damaging each area it bounces.
- Miscellaneous ModifiersBarbarian Whirlwind - Provides the barbarian with immunity to immobilizing effects.
Barbarian Throw Weapon - Instead of throwing whatever weapon is equipped, a stunning hammer is thrown.
Monk Sweeping Wind - A persistent whirlwind surrounds the monk, dealing damage to any foes that come into contact.
Wizard Ray of Frost - Decreases beam damage, but increases reduction in target movement and attack speed.
Wizard Hydra - Hydra becomes green-coloured and spits acid.
Wizard Electrocute - Targets killed by lightning explode in an electrical nova, dealing area-of-effect damage.
Demon Hunter Cluster Arrow - The Cluster Arrow is launched high into the air and rains down grenades.
Witch Doctor Acid Cloud - Spawns slimes that attack nearby enemies.
Witch Doctor Plague of Toads - A huge, stationary frog that eats enemies and spits out their loot.
Witch Doctor Poison Dart - Slows targets when hit by the dart.
- Modifies Resource/HealthBarbarian Whirlwind - Reduced Fury cost.
Barbarian Throw Weapon - Throws a monster corpse rather than a weapon. Sacrifices shorter range for increased damage.
Monk Sweeping Wind - Increases Spirit regeneration.
Wizard Ray of Frost - Arcane Power cost reduced.
Wizard Hydra - Hydra is fiery-coloured yet larger, and shoots walls of flame.
Demon Hunter Cluster Arrow - Instead of grenades, the skill spawns shadow creatures that attack nearby enemies and leech life to the demon hunter.
Witch Doctor Acid Cloud - Afflicts enemies with a disease effect that deals damage over time.
Witch Doctor Plague of Toads - Reduces cost of the spell.
Witch Doctor Poison Dart - Steals mana with each successful hit.
- Crowd Control ModifiersBarbarian Whirlwind - Critical strikes confuse enemies, forcing them to attack their allies for a short time.
Barbarian Throw Weapon - Confuses enemies that are hit by the ability.
Monk Sweeping Wind - A powerful sandstorm billows with the monk's attacks, damaging enemies and knocking them back.
Wizard Ray of Frost - Enemies slain by Ray of Frost have a chance to leave an area of ice on the ground where they die, damaging other enemies if they move through it.
Wizard Hydra - Hydra becomes purple-coloured and does Arcane damage.
Wizard Teleport - Damages targets at the teleport location.
Demon Hunter Cluster Arrow - Adds a stun effect to the grenade explosions.
Witch Doctor Acid Cloud - The witch doctor belches forth a directional pool of acid.
Witch Doctor Plague of Toads - The toads spew gas which blinds enemies.
Witch Doctor Poison Dart - Instead of a dart a face-biting snake is shot at the enemy, stunning them. Best. Debuff. Ever. I can even picture the tooltip: Snake-On-Yo'-Face. Description: Get these mother-****ing-snakes off my mother-****ing-face!
IMAGES


SOURCES
Whirlwind, Sweeping Wind, Ray of Frost, Cluster Arrow, Acid Cloud: http://us.blizzard.com/diablo3/world/systems/runestones.xml
Teleport, Skull of Flame, Electrocute: http://www.youtube.com/watch?v=ouYP1zGfd0s
Mirror Image, Plague of Toads, Hydra: http://www.diablowiki.net/Runestones
If you know spells that have their runes released, let me know!





if you can't bring energy into your voice, try to choose words that won't clash with your mood. However, imo this improves a lot over the course of the video and it didn't stick out to me too much after that.



