Staredit Network > Forums > Staredit Network > Topic: Testing grounds
Testing grounds
Aug 29 2007, 6:42 am
By: DT_Battlekruser
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Nov 22 2010, 1:34 am DT_Battlekruser Post #181



Huh? I see no bug..



None.

Nov 22 2010, 1:36 am DevliN Post #182

Woah

The enlarged Google image appears under the YouTube video.



:devlin: Currently Working On: :devlin:
Myself

Nov 22 2010, 4:12 am poison_us Post #183

Master has given Dobby a doctorate! Dobby is free!

Two smilies in the same post, even with smilies disabled, the second smiley still gets shown as a smiley. :awesome: :awesome:

EDIT: I lied.





Nov 22 2010, 11:53 am DT_Battlekruser Post #184



Quote from DevliN
The enlarged Google image appears under the YouTube video.

Under? Below? It seems perfectly normal to me.



None.

Nov 22 2010, 12:05 pm DevliN Post #185

Woah

Yeah, I guess "behind" might be a better way to phrase it. :)

Here's what it looks like for me:


EDIT:
I found this on a different site regarding images showing up behind an embedded YouTube video:
Quote
your YouTube BBCode HTML replacement looks something like this:
Code
<object width="560" height="340"><param name="movie" value="http://{SIMPLETEXT1}youtube.com/v/{SIMPLETEXT2}&hl=en_US&fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://{SIMPLETEXT1}youtube.com/v/{SIMPLETEXT2}&hl=en_US&fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>


Simply add wmode="transparent" after type="application/x-shockwave-flash" so you end up with:
Code
<object width="560" height="340"><param name="movie" value="http://{SIMPLETEXT1}youtube.com/v/{SIMPLETEXT2}&hl=en_US&fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://{SIMPLETEXT1}youtube.com/v/{SIMPLETEXT2}&hl=en_US&fs=1?rel=0" type="application/x-shockwave-flash" wmode="transparent" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

Maybe that will fix it?

Post has been edited 1 time(s), last time on Nov 22 2010, 2:41 pm by DevliN.



:devlin: Currently Working On: :devlin:
Myself

Nov 22 2010, 11:12 pm DavidJCobb Post #186



Seems reliable, Devlin. I do know that Flash has different display modes, and the default can cause some issues in some browsers when it comes to overlapping objects. Wasn't aware those kinds of problems still existed, though.



None.

Apr 7 2011, 1:35 pm poison_us Post #187

Master has given Dobby a doctorate! Dobby is free!

[collapse=[/collapse]




Apr 7 2011, 4:24 pm NudeRaider Post #188

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

haha awesome pic poison. I can clearly remember when he posted it at our project board how much everyone drooled. ^^




May 25 2011, 7:31 pm A_of-s_t Post #189

aka idmontie

Quote from Apos
Testing if the youtube bug was fixed or not...




Edit: Nope it wasn't... Click the picture to see what I mean.
We also shouldn't be able to scroll while viewing enlarged images.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
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May 25 2011, 8:56 pm Ahli Post #190

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

The youtube + pictures thing works with Opera 11.11 on a Win7 system perfectly and with Firefox 4.1, too. :)
BUT shrink image to fit window doesn't work properly. It didnt shrink enough. I still had 2 scrollbars :) but I could only scroll a few pixels vertically.




Oct 10 2011, 6:18 am Apos Post #191

I order you to forgive yourself!

‌‌




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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[08:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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