Staredit Network > Forums > SC2 Assistance > Topic: Make Infested Terran spawn different units?
Make Infested Terran spawn different units?
May 6 2011, 3:10 am
By: CabinTrail  

May 6 2011, 3:10 am CabinTrail Post #1



How would I go about this? I've been trying it. But no matter what I do it doesn't work.



None.

May 6 2011, 4:01 am DevliN Post #2

Woah

In the ability, you should find a "Create Unit" effect, or something like that. Change the unit that the effect creates.



:devlin: Currently Working On: :devlin:
Myself

May 6 2011, 4:05 am CabinTrail Post #3



Already tried that. It just breaks the ability. There's alot of effects and such on it.



None.

May 6 2011, 4:06 am Roy Post #4

An artist's depiction of an Extended Unit Death

Quote from DevliN
In the ability, you should find a "Create Unit" effect, or something like that. Change the unit that the effect creates.
The name of the ability is "Infestor Egg - MorphToInfestedTerran (Unnamed)." Changing the unit in "Ability - Info" should change the unit that is created.

However, when changing the unit, the Infestor's eggs will not start the counter to hatch for units other than the Infested Terran. I did a partial duplicate of the Infested Terran and the counter started, but the egg did not hatch when it was supposed to. I couldn't find anything in the Infested Terran unit data that would cause this, so there's probably a linked effect or ability. I really don't have enough knowledge of the Data Editor to chase this down, though.




May 6 2011, 4:08 am CabinTrail Post #5



Quote from Roy
Quote from DevliN
In the ability, you should find a "Create Unit" effect, or something like that. Change the unit that the effect creates.
The name of the ability is "Infestor Egg - MorphToInfestedTerran (Unnamed)." Changing the unit in "Ability - Info" should change the unit that is created.

However, when changing the unit, the Infestor's eggs will not start the counter to hatch for units other than the Infested Terran. I did a partial duplicate of the Infested Terran and the counter started, but the egg did not hatch when it was supposed to. I couldn't find anything in the Infested Terran unit data that would cause this, so there's probably a linked effect or ability. I really don't have enough knowledge of the Data Editor to chase this down, though.

I've been combing the effects and nothing there seems to do anything for me. I got it up to the egg spawning with a copy. But the timer not showing up.

Edit: It has to do with SpawnEgg or the infested swarm data set. Ithink.

Post has been edited 2 time(s), last time on May 6 2011, 4:13 am by CabinTrail.



None.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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