Staredit Network > Forums > Modding Assistance > Topic: Spider Mine Gun Turrets
Spider Mine Gun Turrets
Jan 3 2008, 2:55 pm
By: Saox  

Jan 3 2008, 2:55 pm Saox Post #1



Hi!

I've been trying to do this several times but failed each time I made an approach. Is this possible or is it not to make the vulture place spider mines, that are simple mines that fires long ranged lasers instead of moving to the closest enemy unit and killing it in an self-destructive explosion?



None.

Jan 4 2008, 1:41 am NightKev Post #2



What exactly have you already tried?



None.

Jan 4 2008, 10:51 am Sie_Sayoka Post #3



Use a movement trigger to move the spider mine back to where it is placed so it has the appearance that it is up. Then create a cloaked wraith above it.



None.

Jan 4 2008, 2:10 pm Saox Post #4



This is the modding assistance, not ums assistance. I know well of how to use triggers. Cloaked wraiths are not satisfactory.



None.

Jan 4 2008, 7:43 pm Sie_Sayoka Post #5



oh my bad i accidentally clicked the wrong section yesterday



None.

Jan 8 2008, 12:56 am TF- Post #6

🤙🏾



Post has been edited 1 time(s), last time on Jan 8 2008, 1:03 am by TF-.



🤙🏾

Jan 10 2008, 3:17 am A_of-s_t Post #7

aka idmontie

Dat edits + iscript edits should do it.



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[2026-7-23. : 6:40 am]
Oh_Man -- true
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
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Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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