Staredit Network > Forums > SC2 Assistance > Topic: Giving blue flame to hero hellion
Giving blue flame to hero hellion
Apr 21 2011, 10:00 pm
By: LooKe  

Apr 22 2011, 9:11 pm LooKe Post #21



I thought I did it right but he quits attacking when he gains his level.



None.

Apr 22 2011, 9:13 pm Jack Post #22

>be faceless void >mfw I have no face

Does the weapon he gets after leveling up work if it's his default weapon? If not, the weapon is broken. If so, yoi aren't adding it to him on levelup properly.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 22 2011, 9:25 pm LooKe Post #23



I fixed it but now it doesn't show the flames so I'll work on that but I have no idea how it works.



None.

Apr 22 2011, 9:27 pm DevliN Post #24

Woah

Change the model of the Actor that the weapon calls on to the blue flame.



:devlin: Currently Working On: :devlin:
Myself

Apr 22 2011, 9:29 pm LooKe Post #25



Where is the actor for a new weapon at?



None.

Apr 22 2011, 9:39 pm DevliN Post #26

Woah

Should be linked to the Weapon. I'm at work now so I can't tell you where exactly, but when you click on the Weapon, I believe you should see the Actor listed in the bottom-left frame.



:devlin: Currently Working On: :devlin:
Myself

Apr 22 2011, 10:19 pm LooKe Post #27



I thought I got all the actors copied but it's still not showing up.
I'll keep chugging away at it.



None.

Apr 24 2011, 11:45 am DevliN Post #28

Woah

I dunno if you figured this out yet or not, but the Actors should definitely be there. On the duplicated Weapon, you would just need to change the beam model on the HellionAttack Actor.



:devlin: Currently Working On: :devlin:
Myself

Apr 25 2011, 4:07 am LooKe Post #29



Well, I just was about to post and ask. I just checked and the beam is set to the same thing as the default weapon but it's not showing anything.
Also any chance someone could show me how to create a validator and a requirement that checks the heroes level? This is what I've tried, and it didn't work:
Code
Hero Below Level 2 (validator)
Compare     Greater Than
Editor Name     Hero Below Level 2
Other Unit +     (None):Unknown
Result - Failure     Error
Unit +     (None):Target
Value     2

Hero Level 2 (requirement)
Editor Name     Hero Level 2
Editor Prefix    
Editor Suffix    
Field     Hero Level 2
Requirement +     (CountBehavior(Hellion,CompleteOnlyAtUnit)[TechTreeCheat] >= {Hero Level 2 }2|(None))

The (Hellion, is my veterancy behavior.
I've also tried greater then 1.



for the marauder I've got under "use concussive shells" for the use condition I put "CountBehavior(Marauder,CompleteOnlyAtUnit) >= 2" and it shows up as grayed out until level 2 and then it becomes colored like it should...only the ability doesn't work.
If I remove the condition completely the concussive always works.

Post has been edited 2 time(s), last time on Apr 25 2011, 4:39 am by LooKe.



None.

Apr 25 2011, 6:32 am DevliN Post #30

Woah

Why not just use Triggers? If there is any delay, I seriously doubt it will be significant.



:devlin: Currently Working On: :devlin:
Myself

Apr 25 2011, 7:24 am LooKe Post #31



I don't know, because it doesn't seem like this should be an issue so now that I started trying to figure it out, I hate leaving puzzles unsolved. :bleh:

I'll probably end up using triggers because that seems like the only way. :-(

[EDIT]
Ha! I got the concussive thanks to a combination of everywhere, and finally Kanoli on the Battle.net forums
The validator needs to be the following
Code
Unit compare Behavior Count
Compare     Greater Than Or Equal To
Unit +     (None):Caster
Value     2

For some reason unit compare veterancy level doesn't work. I'll be digging into that issue in the morning.

Post has been edited 1 time(s), last time on Apr 25 2011, 7:32 am by LooKe.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
Please log in to shout.


Members Online: Oh_Man