The whole pro scene right now is: who's more economically greedy. That player wins.
What does this even mean? Who goes the most economically heavy?
I'd love to say I know something about starcraft and be entitled to my opinion, but the fact is that I'm really not in this issue. Where's cecil? He needs to agree/fight.
That being said, I disagree on the basis of the wood league ;D MOTHERSHIP RUSH ... But really, I just feel you're oversimplifying it all.
This match seems relevant, and it's TLO so you have to like it. A very awesome micro intense early aggression. It's also a damn good match.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
I agree with Faz. Especially if you're protoss. If you have a heavy economy, you can mass warpgates --> mass stalkers --> push with stalkers and build robo --> push with immortals and stalkers --> win ez.
I play Random and when I'm Zerg I basically only win by making more shit than the other guy. I scouted 5/6 Tech Lab Barracks and Factories pumping Thor+Marauder and I literally didn't know what the fuck counters that. I ended up going with mass Speedling/Roach, had better upgrades, a full surround in open and still came out behind after the fight.
Every game with Zerg is the same shit, usually it's just 60 Stalkers and someone who thinks blink micro is hard.
The more I play SC2 the more I'm convinced that the game is shit for balance.
Nah there's lots of early aggression, and lots of tactical maneuvers. It's just sit and mass up units at the lower levels. If high level players are massing up units then there's likely to be a lot of meta-game being played, where moves are being planned out and the two player's are playing mind games.
Early aggression outside of the obvious "pokes" are rare. There are obviously going to be timing windows in the midgame, they just aren't well known enough yet and scouting is so ridiculously hard that it's very rare for people to be risky with aggression.
I've watched all of GSL, NASL, and more. It's getting old fast and I really hope the second game's new units fix this because I don't think patching will do it.
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier