Staredit Network > Forums > SC1 Map Showcase > Topic: [Co-Op] Attack on the Confederacy
[Co-Op] Attack on the Confederacy
Apr 18 2011, 1:07 am
By: Pr0nogo  

Apr 18 2011, 1:07 am Pr0nogo Post #1



Attack on the Confederacy is a project I started a long while ago, never planning on editing it or crafting a sequel. I don't promise a third installment, but it could very well have one in the near future. Both maps feature custom voicing.

The first mission is a three-player co-op map that has players defend the Overmind from Confederate attacks. Tasked with the destruction of the Confederates, the Cerebrates must work together in order to take down the three massive Confederate bases, as well as their outposts that are scattered about.

The second mission also features three-player gameplay, but with a different goal; players must defend their own bases against Confederate attacks while combating rogue Terran pirates by the name of "The Red Hand".

Download link (.zip file) http://www.mediafire.com/?musb6z9zszpk7bd

Attack on the Confederacy is 2.86Mb.
Attack on the Confederacy II - Rites of Passage is 8.83Mb.

Enjoy, and leave comments!

EDIT: If anyone wants to hop on Battle.net and play this, my account is Pr0nogo.

EDIT 2: Fixed a BIG issue in mission 2.

EDIT 3: More bug fixes. Let me know if anyone runs into any problems with mission 2 (or mission 1, for that matter).

EDIT: Bleh, bugs are popping up left and right. I'm trying my best to fix them. For now, the download is removed.

Post has been edited 6 time(s), last time on Apr 18 2011, 4:13 pm by Pr0nogo.




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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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