Staredit Network > Forums > Portal News > Topic: Patch 1.3.2
Patch 1.3.2
Apr 12 2011, 10:20 pm
By: Jack  

Apr 12 2011, 10:20 pm Jack Post #1

>be faceless void >mfw I have no face

Quote
StarCraft II: Wings of Liberty - Patch 1.3.2

Bug Fixes


General
Fixed an issue where maps would not appear in the Single Player vs. AI screen (China only).
Fixed an issue where the Leagues & Ladders Friends page would stop displaying information if a player had more than 100 ranked friends.
Fixed a crash that would sometimes occur when players received an alert in-game while 3D portraits were turned on.


StarCraft II Editor
Fixed a crash that could occur on Editor startup if players had improperly configured variables.
Fixed an issue where the Editor would display incorrect cliff height on ramps facing directly N, S, E or W; this issue prevented proper unit vision in game.
Fixed an issue where the pathing visualizer in the Terrain Editor would sometimes display incorrect pathing.
Pretty meh patch.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 12 2011, 10:28 pm Fisty Post #2



>Friend tells me marine range decreased
>OH MY FUCKING GOD I NEED TO SEE THIS

Asshole...



None.

Apr 12 2011, 10:44 pm CecilSunkure Post #3



Bugfix patch, no balance or anything. Lame.



None.

Apr 13 2011, 12:18 am Tempz Post #4



I really thought that there would be some unit changes or at least a cost nerf... oh well



None.

Apr 13 2011, 12:44 am Ahli Post #5

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

patch <3
I take every patch I can get...




Apr 13 2011, 1:55 am Observer12425 Post #6



Patches tell us Blizzard still cares about SC2! There's hope!



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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