
Master has given Dobby a doctorate! Dobby is free!
Maybe because it is 5/5 and maybe because neither change occurred?

Master has given Dobby a doctorate! Dobby is free!
Maybe because Olimar posted the wrong info?Real patchnotes

League of Legends will be updated during scheduled maintenance on 4/12 from 1:30AM until 11AM.
New Skins in the Store- Vandal Brand
- Apocalyptic Brand
- Gragas, Esq.
- Time Machine Zilean
League of Legends v1.0.0.115Brand, The Burning Vengeance- Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
- Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
- Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
- Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
- Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Cassiopeia- Twin Fang cast animation sped up
- Petrifying Gaze
- Cast animation sped up
- Cast range increased to 850 from 700 (effect now roughly matches the particle)
- Damage increased to 200/325/450 from 150/275/400
- Cooldown reduction with rank is now reflected in the levelup tooltip
- More accurately targets enemies that move in/out of the area during the cast time
Dr. Mundo- Base health reduced to 522 from 560
- Health per level reduced to 89 from 92
- Sadism cooldown increased to 75 seconds from 60
Ezreal- Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast
Galio- Resolute Smite
- Damage increased to 80/135/190/245/300 from 60/115/170/225/280
- Ability power ratio increased to 0.8 from 0.75
- Cooldown reduced to 7 from 8
- Righteous Gust
- Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
- Righteous Gust now applies the movespeed buff to Galio more quickly
- Damage reduced to 60/105/150/195/240 from 65/110/155/200/245
Karma- Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
- Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally
Kassadin- Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast
Katarina- Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10
Kog'Maw- Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc
Lee Sin- Sonic Wave
- Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
- Improved the general missile usability
- Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
- Safeguard range increased by 50
- Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
- Changes deployed in the April 5th hotfix
- Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
- Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
- Tempest bonus attack damage scaling inceased to 1.0 from 0.6
- Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
- Flurry passive energy gain increased to 15 from 10 per hit
Maokai- Base movespeed increased to 310 from 305
- Base health per level increased to 90 from 82
- Base armor per level increased to 4.0 from 3.5
Miss Fortune- Impure Shots healing reduction debuff duration reduced to 3 from 8
Nocturne- Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
- Unspeakable Horror
- Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
- Fixed a bug where breaking the leash near the end would still trigger the fear
- Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
- Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
Olaf- Fixed a bug where Ragnarok was reducing true damage
Pantheon- Aegis Protection now shows an alternate run animation for Pantheon while active
Renekton- Cull the Meek
- Heal reduced to 5% from 7.5%
- Fury heal reduced to 10% from 15%
- Slice and Dice
- Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
- Attack damage ratio increased to .9 from .6
- Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
- Dominus damage reduced to 40/70/100 from 50/75/100
Shen- Stand United shield strength reduced to 200/475/750 from 300/525/750
Singed- Insanity Potion
- Fixed a bug where the particle lasted longer than the buff
- No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)
Sion- Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels
Sona- Hymn of Valor mana cost reduced to 65 from 75
- Aria of Perseverance mana cost reduced to 65 from 75
- Song of Celerity mana cost reduced to 65 from 75
- Fixed a bug where Power Chord: Diminuendo was reducing true damage
Soraka- Infuse now grants assist credit on ally cast.
Teemo- Noxious Trap
- Mushroom reload time increased to 35/31/27 from 30/26/22
- Damage reduced to 200/400/600 from 250/475/700
- Fixed a bug that calculated the AP coefficient lower than intended
- Move Quick cooldown increased to 22 seconds from 13
Tristana- Explosive Shot
- Damage now applies over 5 seconds instead of 4 to 8
- Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
- Healing reduction duration is now a static 5 from 3 to 8
Twisted Fate- Pick a Card
- Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
- Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
- Fixed a bug where Red and Gold card damage did not match the tooltip
- Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
- Blue Card now restores mana equal to 50% of the damage dealt
- Updated the 'Lock Card' tooltip with more detailed damage information
- Destiny
- Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
- Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
- Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
- Destiny now shows a buff so Twisted Fate knows how long he has to teleport
- Tango Twisted Fate skin run animation has been fixed to look more natural
Xin'Zhao- Battle Cry duration reduced to 5 from 7
- Crescent Sweep duration reduced to 6 from 8
- Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10
Items- Fixed a bug where a capped Leviathan was reducing true damage
- Wriggle's Lantern
- Combine cost increased to 150 from 75
- Life Steal increased to 18% from 14%
- Changed proc to magic damage from physical damage
- Heart of Gold
- Recipe Changed: Ruby Crystal + 350 Gold
- Now gives: +250 Health +5 Gold per 10
- Randuin's Omen
- Total Gold Cost decreased to 2775 from 2925
- Health increased to 350 from 300
- Armor reduced to 55 from 80
- B.F. Sword
- Attack damage reduced to 45 from 50
- Gold Cost decreased by 200 (this reduces the Gold Cost of all items built out of B.F. Sword as well)
- Cloak Of Agility gold cost decreased by 50
- Infinity Edge
- Attack Damage increased to 80 from 75
- Critical Strike increased to 25% from 20%
- Hextech Revolver spell vamp increased to 20% from 15%
- Hextech Gunblade spell vamp increased to 25% from 20%
- Will of the Ancients spell vamp increased to 25% from 20%
General- Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
- Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush

lol.
That they'd double the Heart of Gold's gold would seem rather bizarre if it's being nerfed.
Everything provides either 5/10 (items) or 1/10 (mastery/runes).
None.
poison how do you get the bold and the bullets to appear? Or do you do them individually?
None.

Master has given Dobby a doctorate! Dobby is free!
(quote the post and you can get all the formatting tags, which appear to be compatible with this forum)

>be faceless void >mfw I have no face
Lame patch is lame, IMHO. spell vamp increase is OK, but now everyone will go for infinity edge. Mundo's weaker early game now, and he already wasn't that great without runes.
Brand looks OP, and wiggles is more expensive which sucks for junglers, even though the lifesteal is better once you get it.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."

Master has given Dobby a doctorate! Dobby is free!
The 75 gold for the wriggles stats upgrade was too much, and I've been saying that for a while. Nerfing DPS (ranged a month ago, tanky now) doesn't do much where the items are the focus, and you buff DPS items. Seriously, play HoN and play this...you'll notice the items are just icing on the cake in HoN where here it's the entire mother fucking cake.
Yes, lame "nerf" is lame. Anyone using Singed's ult to auto attack is retarded; fairly nice buff on an already OP champ.
Has anyone checked if the change in damage type for wriggle's lantern also applies to madred's razor (since they were the same effect). I'm curious since this is somewhat of a nerf to life steal for junglers who use these items.
Edit:
Confirmed that razor's chance for bonus damage does magic damage, too.
Also, either spell vamp items haven't actually changed yet, or the status window is not reporting it correctly.
Post has been edited 2 time(s), last time on Apr 13 2011, 11:08 am by ShadowFlare.
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Grand Moderator of the Games Forum
I finally hit level 20 today

Just spent over 9000 IP on runes.

Master has given Dobby a doctorate! Dobby is free!
I think its sad how easy it is to rape with Singed, especially after the buff. Carried a (mostly; TF came back about 2 minutes before we won) 4-man team, ranked. Coulda sworn we'd lose, because we had no real tank, and 3 squishies.

Then I turned on my h4x:

>be faceless void >mfw I have no face
Oh wow, a halfway decent kaitlin...you don't get those down at level 15:(
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."

Master has given Dobby a doctorate! Dobby is free!
Just got done carrying a tough ranked game as singed, 23/8/16. Forgot to take screenshot...but they were defensive most of the game. We pushed down mid inhibitor, then went to baron...which Morde stole. They almost aced, pushed, got inner and inhibitor middle towers, inhibitor, and one nexus turret before I got up, got a kill, and scared the rest off. In the end, their TF and Lux couldn't do much more than feed me, Morde and Cho couldn't do enough damage to half our team, while tryn was a problem (except when he tried to 1v1 me when I have 63% armor and about 4k HP, lul. bitch got ownt, and my ult was on cd).

Master has given Dobby a doctorate! Dobby is free!
Cool. I usually go more like 15-2-10. Or similar proportions to that.
None.

Master has given Dobby a doctorate! Dobby is free!
I do crazy shit, and the only people that can handle it when I do that are Lingie, Riney, and two of their IRL friends.