Staredit Network > Forums > Technology & Computers > Topic: Teamspeak FUCKING UP
Teamspeak FUCKING UP
Apr 3 2011, 1:01 am
By: TiKels  

Apr 3 2011, 1:01 am TiKels Post #1



So lately I discovered a new feature/bug on minecraft that appears to be completely unknown to EVERYONE, as it is not even on the wiki (!!!), so I hopped on TS (teamspeak) and I spoke to an individual in the lobby (Talako) and then proceeded to go to a room with (Elie, Lingie, Syl, and Dark_Marine) to scream to the heavens my new discovery. It was to my dismay that I was unable to talk to anyone, even after rejoining, rebooting my computer, and resetting my net.

But wait it gets worse!

At some point I was able to hear people talking. But... It wasn't... words. It was like static. Actually a better descriptor would be a machine-gun firing electricity. At my face.

Even after all of this, I was still able to hear Talako and converse with him. On one occasion I heard Dark_marine's voice, but only briefly.
I got talako to go to the channel, and he agreed that there was ridiculous noise going on.

Can anyone help me with this?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 3 2011, 1:32 am poison_us Post #2

Master has given Dobby a doctorate! Dobby is free!

That's probably the connection. Check your connection info when you're in the channel, sounds like you've got too much packet loss. Also, the quality might be too high for Lingie's shit internet to cooperate, so that could be causing it, though he usually fixes that pretty fast.




Apr 3 2011, 10:05 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I know a bug in TS3 with the exact same symptoms you describe but it's fixed by restarting TS3. There's also the possibility that it's not your client bugging, but the person's you're trying to talk to. In that case send them a poke and tell them to restart their client.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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