Staredit Network > Forums > SC2 Assistance > Topic: Mod files in Battle.net system broken
Mod files in Battle.net system broken
Apr 2 2011, 1:36 pm
By: Ahli  

Apr 2 2011, 1:36 pm Ahli Post #1

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It started when I updated my dependency to the mod file in battle.net because I saw that the file version was stated as "1.0".
BUT I knew that my uploaded version had the version number "1.1". So I corrected it per modifying and selecting the dependency again.

Since then, the mod dependency will crash Starcraft 2, if I test the map online (in battle.net).
Local testing wasn't possible now because the editor couldn't load the dependency :(.

Then I've reuploaded everything. It is still crashing, but local testing with battle.net mod files work somehow.

Without dependency the map is running fine.




Apr 2 2011, 7:20 pm Jack Post #2

>be faceless void >mfw I have no face

Is there anything fancy in the mod file/s going on with ui or data editing? Is the mod dependency in the correct order? (your dependencies should be on top) Try changing the version number back to 1.0 for both the mod and the map's chosen dependency.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 3 2011, 1:46 am Ahli Post #3

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

no, they contain only imported files. nothing else...
all fancy stuff is in the main map file.

edit:
SOMETIMES I am able to use 1 mod file that has a version greater than "1.0".
Atm I've somehow managed to keep my non-music sound mod file running.

edit:
I've fixed a bug and uploaded the new version and it starts crashing again...
I can't see a pattern in this...

edit:
now it worked. This seems to be completely random...

Post has been edited 3 time(s), last time on Apr 3 2011, 1:00 pm by Ahli.




Apr 12 2011, 9:54 am Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Found a fix:
Delete the map cache folder on your OS partition.

SC2 seems to fail to check for new mod files and crashed during loading screen because something is wrong.

Other players that aren't the publisher can play the map just fine...




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:36 am]
Moose -- Thinking on it more, I vaguely remember it being annoying because it kept repeating some short loop of the Super Mario World theme LMAO
[12:57 am]
Oh_Man -- I thought i remembered an old mario map but i searched super mario starcraft on utube and i couldnt see anything cept UMS
[11:40 pm]
lil-Inferno -- Blizzard forgot about SC so it's okay
[07:04 pm]
Symmetry -- malware maps for everyone
[07:03 pm]
Moose -- probs lmao
[06:57 pm]
Symmetry -- (and will be patched)
[06:56 pm]
Symmetry -- The old stuff would've gotten patched no? this is current
[06:55 pm]
Moose -- Just made? I thought we had that years ago
[05:23 pm]
Oh_Man -- so someone just made super mario in brood war https://www.youtube.com/watch?v=DmrUcKU65oQ
[2026-8-06. : 2:41 am]
Oh_Man -- i used to play TF2 competitive in that clan, and also was PR manager (ie: i wrote all the website posts)
Please log in to shout.


Members Online: Zycorax