Staredit Network > Forums > SC1 Mapping Tools > Topic: Scmdraft 2 Terrain
Scmdraft 2 Terrain
Apr 1 2011, 8:20 pm
By: ubermctastic  

Apr 1 2011, 8:20 pm ubermctastic Post #1



I'm having this really weird gltch with Scmdraft 2
Everything is working fine except for when I use the space tileset, and even then it does everything normal.
For some reason it crashes whenever I use any null or space tiles for anything. Anyone know why this is?
Every other type of terrain on any other tileset works fine.



None.

Apr 1 2011, 10:13 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

It's because of a feature bug introduced in 0.8 versions, if I remember correctly.
You can still swap to an older version that doesn't crash like 0.7.something, if you are already using the latest one.




Apr 2 2011, 7:14 am samsizzle Post #3



I'm pretty sure that was fixed in the latest version, but don't quote me on it. It doesn't happen for me and I have the latest version from the scmdraft stickied thread.



None.

Apr 2 2011, 10:32 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from samsizzle
I'm pretty sure that was fixed in the latest version.
This. Have you downloaded the newest version? (There's many 0.8 versions, the newest is in the sticky)




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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