Staredit Network > Forums > Null > Topic: Balanced Mafia Game?
Balanced Mafia Game?
Feb 25 2011, 12:15 am
By: Tempz  

Feb 25 2011, 12:15 am Tempz Post #1



I simply want to make a really fast paced action mafia game that's balanced any ideas?
The characters plot, ect has not been chosen yet.



Mafia Game Requires>>
- Interesting and Balanced Roles that serve there purpose
- Enough Players
- Activeness
- Good clue giving (but not blatantly obvious)
- Balance Between Mafia and Town (ie not too many roles with kill actions on one team, not too many players in general on another, etc..)

Post has been edited 2 time(s), last time on Feb 25 2011, 3:46 pm by Tempz.



None.

Feb 25 2011, 12:19 am rayNimagi Post #2



The key would be to have active players.



Win by luck, lose by skill.

Feb 25 2011, 12:50 am Riney Post #3

Thigh high affectionado

If Im in it, its more than likely a successful mafia game.



.riney on Discord.
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Feb 25 2011, 1:45 am Dem0n Post #4

ᕕ( ᐛ )ᕗ

Just wait for mine; it'll be good... :D

Honestly, though, the keys to a fun, balanced, and successful mafia game are (imo):

- Many interesting roles
- Lots of players
- Activeness
- Good clue giving (but not blatantly obvious)
- Balance of roles between two sides (ie not too many roles with kill actions on one team, not too many players in general on another, etc..)




Feb 25 2011, 1:48 am Bar Refaeli Post #5



Making all the roles in your game totally useless to the actual goal of the 2 sides in the game.
~Balanced.



None.

Feb 25 2011, 1:53 am poison_us Post #6

Master has given Dobby a doctorate! Dobby is free!

Quote from name:Raccoon
Making all the roles in your game totally useless to the actual goal of the 2 sides in the game.
~Balanced.
Identical numbers of mafia, grannies, each knowing everyone's role?





Feb 25 2011, 2:01 am OlimarandLouie Post #7



1. Mafia ruleset
2. Add TKG playstyle
3. ???
4. Profit!



None.

Feb 25 2011, 2:11 am Roy Post #8

An artist's depiction of an Extended Unit Death

Quote from name:Dem0nS1ayer
- Many interesting roles
I would argue against this. A lot of roles does not make a great game.

Having active players is really all that is needed. The game is an interest because of its psychological strategies, and without the participation of the players, the game has no point.

For the sake of Mafia on SEN, you should have correct grammar in game posts to win me over. Good storytelling doesn't hurt, either.




Feb 25 2011, 3:50 am rayNimagi Post #9



The order of importance from the suggested elements (in my opinion) is:
1. Active players
2. Good/Balanced Roles
3. Professionalism

You could have great professionalism, and an epic setup of roles, but if no one logs on, what does it matter? Mafia usually ends up being a few power players and a whole lot of meat shields. That's how it is when I play Mafia IRL or on Facebook. The 4-5 "experienced players" get killed/investigated/night actions done on them first, then the "noobs" remain.

So yeah, to be like the repetition bureau of repetition, find active players.



Win by luck, lose by skill.

Feb 25 2011, 3:44 pm JaFF Post #10



Some of the first mafia games were the most balanced because of their role simplicity, good role proportions (townies/mafia/special) and, of course, active players that didn't do stuff randomly. For the last condition to be met, we really need a break from mafia games. I'd love to see all mafia games banned for a good several months and then revived with one, good game.



None.

Feb 25 2011, 3:47 pm Tempz Post #11



I actually planning a tkg type game but i lost my papers :O



None.

Feb 25 2011, 3:55 pm Doodan Post #12



I'm starting my own mafia again soon. ^^



None.

Feb 25 2011, 6:42 pm poison_us Post #13

Master has given Dobby a doctorate! Dobby is free!

Quote from Tempz
I actually planning a tkg type game but i lost my papers :O
Funny, considering I'm getting ready to announce mine :crazy:





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