Staredit Network > Forums > SC2 Melee > Topic: Symmetry
Symmetry
Feb 18 2011, 2:01 am
By: Super Duper  

Feb 18 2011, 2:01 am Super Duper Post #1



So I have decided to invest a little bit of my free time into melee maps and, wow, making melee maps has changed a LOT from sc1. Rest assured, I know about balance and everything so im good to go.
But I have a problem with symmetry. Is there some kind of option like there was in SC1 where I could get instant symmetry? Or do I have to invest the time into making the map 100% symmetrical? Please help.



None.

Feb 18 2011, 9:35 pm Jack Post #2

>be faceless void >mfw I have no face

http://www.galaxywiki.net/index.php?title=Terraining_Tips#Terrain

Look at the last bullet point. Basically, make half your map and then select it all and flip it.

Also http://us.battle.net/sc2/en/forum/topic/1921697959 has a slightly different method.
And if you like videos, http://www.youtube.com/watch?v=6htlqMDd3-I



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Feb 18 2011, 10:05 pm NicholasBeige Post #3



I personally find Melee mapping extremely boring. There is very little in the way of what you can do that is unique, and everything just becomes a variation of a theme, on a different tile-set. Different expand locations, different destructible rock locations, different cliff patterns, different high yield locations, different island expansions etc... Very little creativity - but correct me if I'm wrong, I'd quite like to see some custom made melee maps that are good.



None.

Feb 19 2011, 12:42 am CecilSunkure Post #4



Go look on teamliquid, I'm sure they have everything documented O.o



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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