Staredit Network > Forums > SC2 Assistance > Topic: Complete Gallery of Tileset Textures
Complete Gallery of Tileset Textures
Jan 10 2011, 9:50 am
By: Drant  

Jan 10 2011, 9:50 am Drant Post #1




Rendered in SC2 editor with max video settings. Preview space backgrounds, natural and artificial cliffs, and all 24 tilesets of 8 textures each.
Compiled for map makers' convenience in deciding a tileset or custom textures set.

PNG Sample (Lossless):

JPG Sample (75% Quality Compression):


For comparison before downloading - PNG vs JPG:


Download:
PNG (432MB)
Part 1 - http://www.mediafire.com/file/6eg4fj6l86kbqjo/SC2WoL%20Tilesets%20I.zip
Part 2 - http://www.mediafire.com/file/u2v4v2u8u1zr7dg/SC2WoL%20Tilesets%20II.zip
Part 3 - http://www.mediafire.com/file/5jj5e8lo4ejd4js/SC2WoL%20Tilesets%20III.zip

JPG (48MB) http://www.mediafire.com/file/0miyynvbh3ol6u7/SC2WoL%20Tilesets%20JPEG.zip

Tips:
Use different tileset textures in your map by going to:
SC2 Editor -> (Menu) Map -> Map Textures... -> (Tab) Textures -> Modify
Data Editor will be opened to the Data Type "Terrain Texture Sets", on the right panel scroll to the bottom to see and use the "Terrain Textures" swap list.

You are limited to an 8 texture palette only. Save when done then reload your map, then go to Map -> Map Textures and click the texture icons on right column to match it with your newly added texture. Note textures may look different than the gallery's depending on your map's lighting [(Menu) Window -> Lighting].

Post has been edited 1 time(s), last time on Jan 11 2011, 9:45 pm by Drant.



None.

Jan 10 2011, 2:05 pm NicholasBeige Post #2



In before Payne asks you to write a wiki article...

Nice - but sort of common knowledge to most intermediate mappers. In the second image have you just used two Man-Made cliffs instead of 1 Man-Made and 1 Organic? I really hope Blizzard lifts the restrictions on Cliff Heights / types of cliffs.



None.

Jan 10 2011, 6:30 pm payne Post #3

:payne:

http://www.galaxywiki.net/index.php?title=Terrain_Types_%28Textures%29 ;o

Maybe just requires a little update. ;)



None.

Jan 10 2011, 7:55 pm Drant Post #4



Organic can only stack on organic, and the same for manmade cliffs. There are only two cliff levels above the "sea level" and one negative cliff level. I work around the cliff limitations by raising the terrain height and adding doodad/pathing blockers.



None.

Jan 11 2011, 4:49 am Drant Post #5



Here's all the skyboxes/star backgrounds in 1920x1200 resolution if you want to add to the Skybox wiki page.
PNG (36MB) - http://www.mediafire.com/file/5ry6wwp5589xs59/SC2WoL%20Skyboxes.zip

http://img88.imageshack.us/img88/8726/sc2editorskyboxstarback.png

Post has been edited 1 time(s), last time on Jan 11 2011, 9:46 pm by Drant.



None.

Jan 25 2011, 3:42 am Corbo Post #6

ALL PRAISE YOUR SUPREME LORD CORBO

Cool.
Didn't know that SEN was now allowing the free distribution of blizzard copyrighted material now.

Guess the rules have changed a bit in this new era.
Quote
Corbo: didn't know SEN was allowing distribution of blizzard copyrighted material now.
Moose: Neither did I.




fuck you all

Jan 25 2011, 4:40 am payne Post #7

:payne:

This exact same post was made on Blizzard's forum and I believe it did not get removed (though I'm not sure).
Also, since his zip contains only PNG files, there's nothing wrong about it I believe... A YouTube video containing a single frame of terrain from SC2 would be as illegal.



None.

Jan 28 2011, 6:28 pm ImagoDeo Post #8



Quote from payne
This exact same post was made on Blizzard's forum and I believe it did not get removed (though I'm not sure).
Also, since his zip contains only PNG files, there's nothing wrong about it I believe... A YouTube video containing a single frame of terrain from SC2 would be as illegal.

Besides that, this isn't for profit.



None.

Feb 8 2011, 7:14 am DevliN Post #9

Woah

Since we can pull this from the editor, I don't see what the issue is anyway. I see this as being similar to taking a screenshot of each type of terrain in StarEdit and distributing that.



:devlin: Currently Working On: :devlin:
Myself

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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