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2011 Year Long RPG Challenge (Starcraft I)
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Dec 30 2010, 5:01 am
By: lil-Inferno  

Dec 30 2010, 5:01 am lil-Inferno Post #1

Just here for the pie



Introduction
Remember the 2009 Last Stand RPG Challenge? It claimed to be the final stand in SC 1 mapmaking but, as I am bored, I declare this the 'final bang'.

Specifications
  • Entries must be classified as RPGs, beyond that it must be a story driven map.
  • There is no specific theme required to adhere to.
  • There is no regulation on the number of players a map can have.
  • Maps must meet quality standards (regulated by meI) to merit validation.
  • RPGs currently in production are valid for submission, so long as the bulk of the work is done in 2011.
  • Mapping teams are allowed with a maximum of two people per team.
  • Teams are allowed multiple submissions.
  • Mod supplemented maps are allowed; all judging, however, should be on the actual RPG aspects of the map, rather than the mod itself.
  • We encourage all who feel up to the challenge to participate.

Deadline
The 2011 RPG Challenge is a year long competition, all submissions must be in by 11:59pm December 31st 2011 in order to qualify. The extensive timeline was set to encourage quality work put into each map, and to appeal to those who only have time at specific times during the year. You can join in on the competition at any time.

Judging
Judging will be entirely done by the community unless proper judges can be found. There will also be some specific prizes other than just the best overall RPG.

These include but are not limited to:
  • Most innovative
  • Best storyline
  • Best gameplay
  • Greatest replayability
  • Most professional
  • Most aesthetically pleasing
  • Funniest
  • Best briefing
  • Most epic
  • Best atmosphere
  • Most creative

Current Teams and Projects
  • lil-Inferno - Blight

Current Pot: 0


Last Words
This thing is going to be as awesome as the first RPG challenge, so hop on board early on. If you plan to participate just post and, if possible, provide the name of the project you plan to work on. Also, the partnership limit is flexible if there's enough weight behind raising it.


Check out http://www.staredit.net/topic/13079/ to sign up or get more information.

Post has been edited 2 time(s), last time on Jan 23 2011, 5:04 pm by NudeRaider. Reason: typo




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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