Staredit Network > Forums > SC1 Mapping Tools > Topic: What's the amount of number of Build Time pec
What's the amount of number of Build Time pec
Dec 13 2010, 1:29 pm
By: Ashura  

Dec 13 2010, 1:29 pm Ashura Post #1



If you notice the Build Time in SCmDraft2 is something like milesecond or something im not sure. I wanna know whats the actual number of the build time in scmdraft2 per second ?



None.

Dec 13 2010, 2:35 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

15 build time value = 1 second ingame with default game speed.




Dec 13 2010, 4:01 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I think it's measured in frames. So build time of 2 would be 1 hyper trigger cycle.




Dec 13 2010, 4:38 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

It's definitely measured in frames. SC runs at 15 fps on normal, 16 fp game second. Everything except for wait/play wav is linked to frames.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 14 2010, 11:44 am Ashura Post #5



Quote from Ahli
15 build time value = 1 second ingame with default game speed.

What could be with fastest game speed then ?



None.

Dec 14 2010, 12:48 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Ashura
Quote from Ahli
15 build time value = 1 second ingame with default game speed.

What could be with fastest game speed then ?
24? ... Fastest game speed should be 50% faster.




Dec 14 2010, 1:43 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah, fastest runs at 24 fps. But my advice: Sync to gameplay timers like death counters and the like. Basing shit on real time is bad practice imo.




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