Staredit Network > Forums > SC2 Assistance > Topic: Bank Loading Locally?
Bank Loading Locally?
Nov 7 2010, 5:44 am
By: payne  

Nov 7 2010, 5:44 am payne Post #1

:payne:

It looks like this trigger would only load properly locally: http://vgshorts.com/BBCode/BBCode3.php?ID=191
I'm trying to store the data of a bank (a simple integer) into a variable.

When I test locally my map, everything's fine, but in Battle.net 2.0, it doesn't work anymore.



None.

Nov 7 2010, 6:46 pm aalleecc248 Post #2



Perhaps you could try using Data Tables instead of Banks. I believe that Data Tables have 2 different types. (Local and Global) In this case, you would want to "Save Data Table (Integer) whenever someone makes a lap, so that it records the amount of time it took. You can make it so that the fastest time with:
If
----New Record <= (Value of Data Table (Integer))
Then
----(Save Data Table Value (Integer))


EDIT: Nvm, it doesn't work.

Post has been edited 1 time(s), last time on Nov 7 2010, 7:34 pm by aalleecc248.



None.

Nov 7 2010, 7:02 pm payne Post #3

:payne:

Data Tables crosses maps just like Banks?!
I am using Banks to save the individual record of players, but I do have a trigger that updates this value by checking if the current lap time is smaller than the current best record.
It works 100% fine locally, but online, it doesn't. O_O



None.

Nov 7 2010, 8:23 pm Tempz Post #4



Then use data banks for locally and save banks for multiplayer... :O



None.

Nov 7 2010, 8:30 pm payne Post #5

:payne:

Quote from Tempz
Then use data banks for locally and save banks for multiplayer... :O
>_>

This is what I am trying to do, but obviously I am not able to, hence this thread, which is asking for help because I don't understand how banks work.



None.

Nov 7 2010, 8:39 pm Temp Post #6



Why do you call the preload trigger after you have opened the bank O_o
Also arrays start at 0, and seeing your save trigger would help.



None.

Nov 7 2010, 8:44 pm payne Post #7

:payne:

Quote from Temp
Why do you call the preload trigger after you have opened the bank O_o
Also arrays start at 0, and seeing your save trigger would help.
1) I've read somewhere that no matter where you put the preload trigger, it is being ran before anything else when the map is loading (during the loading screen).
2) I like to create 13-arrays variables even though I use only 12 because it permits me to skip the array '0' and thus use Picked Integer for a player number and make it correspond to the array size.
3) Here's my map: http://www.mediafire.com/?da3q3vy3adsrk1r



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:00 pm]
Symmetry -- poo poo papa
[02:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
Please log in to shout.


Members Online: IlyaSnopchenko