Staredit Network > Forums > SC2 Melee > Topic: (2)Paradise Outpost
(2)Paradise Outpost
Aug 29 2010, 7:50 pm
By: ImagoDeo  

Oct 21 2010, 6:33 pm ImagoDeo Post #21



Quote from CecilSunkure
Quote from ImagoDeo
Quote from CecilSunkure
Even if players will be likely to see the pylon, they won't be able to easily deal with one in the second natural (with rocks), because you have to walk all the around and through the natural (without rocks) to kill it. A good player will place the pylon so that the power barely goes up the cliff, so if they have a probe up in the main they can warp in 4 zealots right up the cliff edge. To solve this, place destructible rocks at the front entrance to the second expansion (one with rocks).

It actually has two entrances. :/ So what do you suggest? Should I still wall it with rocks?

I still don't think that this strategy would work late-game. A decent zerg isn't going to let a probe into his base, and if he knows there's one there already (which he should) the first few lings he produces are gonna go find it and chew it to bits. Terran wall off. And toss usually simcity, leaving a zealot to fill the gap. That leaves observers for sight, and if the toss has robo he might as well backdoor with a warp prism. I just don't think it's as big a problem as you think it is.

Maybe you should wait till I post Paradise to reply. That might change some things.
A hallucinated pheonix, warp prism, running a stalker into the base, anything that gives vision would let the cheese work. I know it has two entrances, I meant putting rocks in the wider one to not allow any probes into the second natural until later game, as to prevent the whole pylon thing.

I can 1v1 with you later on this map to demonstrate possible cheese if you like.

Don't worry about tanks, I got that covered.

Here's a screenshot from (2)Paradise (the one with the minimap thing fixed)



That's what the dual entrance to the 2nd nat looks like. I made it wider so that it was harder for Zerg to acquire a 3rd. Should I wall it off and practically give Zerg a free 3rd?



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Oct 21 2010, 6:57 pm CecilSunkure Post #22



No, it should be wide open like that so that contains aren't super OP.



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[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
[03:07 am]
Vrael -- though I wonder if at that level basically almost every match is over in like 3 minutes
[03:07 am]
Vrael -- yeah good point lets see the highlights reel from that
[03:06 am]
Oh_Man -- thats how it was trained to begin with, thousands of AI vs AI matches
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