First of all: the map's layout looks really great! The dimensions are most likely to make the game fast-paced, which most of the people like.

Secondly, I took a brief look into your Map Init. trigger (just for fun), and realized it looked like you didn't know about "Pick Each Integer" action.
Those "player != playing => remove unit" actions could've been made much faster by doing:
"Pick Each Integer 1 to 8, If player [picked integer] != playing => remove unit from blabla[picked integer]".
An other thing: when using arrays, I'd STRONGLY suggest to do +1 array. What I mean is that if you want a variable with 8 arrays because you think you'll use it independently for 8 players, well, instead of 8 arrays, give it 9 arrays.
Why?
Because arrays start at 0 and not 1. This means you already have made the error: in your map, "PlayerUnit" variable has 8 arrays, and you start with [1], going up to [8], while first array is [0] and the 8th is [7].
With 9 arrays, you can skip the 1st array (being [0]), and start directly with a matching array-number with the player-number. It also helps a lot with [Picked Integer] since we can't do [Picked Integer +1].
Now, for the Game Variants:
Not sure if it's because I simply opened as a Temp(orary) file, but it looked like you had absolutely NO Game Variants. I'm too lazy to save (ya, -that- lazy), so could you confirm me that you have no Game Variants?
We have a Wiki explaining those. Check it out!
None.