StarCraft II: Wings of Liberty - Patch 1.1.2
General
- Players will no longer receive achievement toasts while their status is set to "Busy."
- The messaging when attempting to load a saved game or replay from a previous version has been clarified
- Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance:
PROTOSS
- Buildings
- Nexus life and shields increased from 750/750 to 1000/1000.
- Void Ray
- Damage level 1 increased from 5 to 6 ( 4 armored).
- Damage level 2 decreased from 10 ( 15 armored) to 8 ( 8 armored).
- Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
- Damage level 1 increased from 5 to 6 ( 4 armored).
TERRAN
- Buildings
- Barracks requirement changed from Command Center to Supply Depot.
- Supply Depot life increased from 350 to 400.
- Barracks requirement changed from Command Center to Supply Depot.
- Medivac
- Acceleration reduced from 2.315 to 2.25.
- Speed reduced from 2.75 to 2.5.
- Acceleration reduced from 2.315 to 2.25.
- Reaper
- Nitro Packs speed upgrade now has a Factory Requirement.
- Thor
- Energy bar removed.
- 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
- Energy bar removed.
ZERG
- Buildings
- Hatchery life increased from 1250 to 1500.
- Lair life increased from 1800 to 2000.
- Spawning Pool life increased from 750 to 1000.
- Spire life increased from 600 to 850.
- Ultralisk Cavern life increased from 600 to 850.
- Hatchery life increased from 1250 to 1500.
- Corruptor
- Energy bar removed.
- Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
- Energy bar removed.
- Infestor
- Fungal Growth now prevents Blink.
- Roach
- Range increased from 3 to 4.
Bug Fixes:
- Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
- Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
- Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
- Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
- Fixed a desync that could occur on user-created maps with custom mod dependencies.
Source: http://us.starcraft2.com/launcher/patch-notes.htm
Post has been edited 2 time(s), last time on Oct 14 2010, 7:43 pm by DevliN. Reason: Fixed bug that removes " and ' when I edit.
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Seriously, what is the niche of the Void Ray now? Before it used to melt through buildings, but with this new patch, it looks like it'd be half as effective. The supply depot before barracks is still weird but I can live with it I guess, just removes early cheese. I don't know how I feel about basically nerfing P in PvZ and PvT though, can't feedback corruptors or Thors now which is kinda crummy. The only thing that is good you can feedback PDD now and medivacs are slower I guess.






