Staredit Network > Forums > SC2 General Discussion > Topic: Location of unit and UI sounds in the MPQs?
Location of unit and UI sounds in the MPQs?
Oct 1 2010, 5:25 am
By: SteelDraco  

Oct 1 2010, 5:25 am SteelDraco Post #1



I can't seem to locate the sound files for the normal (non-campaign-specific) units and user interface actions. I found the .mpq files in C:\Program Files (x86)\StarCraft II\Campaigns\Liberty.SC2Campaign, and opened them up with Ladik's MPQ Editor.

The base.SC2Assets file seems to contain some of the sounds, the ones that aren't language-specific. enUS.SC2Assets contains other sound effects, in particular the campaign-specific unit sounds that are dependent on language (as you'd expect from the enUS at the beginning of the filename). For example, I can see all of Zeratul's sounds at enUS.SC2Assets/LocalizedData/Sounds/ProtossVO/CampaignUnits/Zeratul. Where's the equivalent folder for the non-campaign specific units?

Am I just missing something simple here? Where are the generic unit's sound effects?



None.

Oct 1 2010, 5:56 pm Temp Post #2



(x86)\Starcraft II\Mods\Liberty.SC2Mod\base.SC2Assets is where the sounds are



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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