Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Power-ups
[Solved] Power-ups
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Sep 17 2010, 3:25 am
By: payne  

Sep 17 2010, 3:25 am payne Post #1

:payne:

Hi there,

I'm currently working on "STALKERena". I'm now at designing the power-ups system. I have tried many things for both of these systems, though all failed.
Here is the map. I have commented a bit the power-ups effects, though all I really want to know is how the hell I can get it to work properly. :(

Also, I have an AI trigger that triggers itself only when a unit stops being idle... the problem is that all units start as non-idle since they haven't done any action yet. What I've tried to do is to order all units to blink once at a random point at the start of the map, but somehow it won't work. O.o

Thanks for help in advance! :awesome:

Attachments:
STALKERena.SC2Map
Hits: 3 Size: 54.84kb



None.

Sep 18 2010, 1:47 am payne Post #2

:payne:

Anyone? :(

EDIT: Oh well, I fixed my problem using centered regions, but I'm still quite sure there's a more efficient way to do this. Why wasn't the "Unit enters range of unit" event working? :O

Post has been edited 1 time(s), last time on Sep 18 2010, 2:11 am by payne.



None.

Sep 19 2010, 2:47 am Sand Wraith Post #3

she/her

Quote from payne
Anyone? :(

EDIT: Oh well, I fixed my problem using centered regions, but I'm still quite sure there's a more efficient way to do this. Why wasn't the "Unit enters range of unit" event working? :O

"Unit enters range of unit" seems to require a pre-placed unit as one of the arguments (IIRC). It's pretty unit specific.




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