Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Attacking
[Solved] Attacking
Sep 6 2010, 4:49 am
By: DaSickMarine  

Sep 6 2010, 4:49 am DaSickMarine Post #1



Uhh How do you put a trigger everytime the timer expires you create units and make it attack a point



None.

Sep 6 2010, 5:03 am shmeeps Post #2



http://vgshorts.com/BBCode/BBCode3.php?ID=76

Code
Melee Initialization
   Events
       Timer - <Timer> expires
   Local Variables
   Conditions
   Actions
       Unit - Create 1 <Unit> for player <Player Number> at <Point> using default facing (No Options)
       Unit - Order (Created unit) to ( Attack targeting <Target Point>) (Replace Existing Orders)


FIll in the stuff with the <>s to what you need



None.

Sep 6 2010, 6:41 pm DaSickMarine Post #3



o ok thx
yea but i cant find the attacking to a point

Post has been edited 1 time(s), last time on Sep 6 2010, 9:17 pm by DaSickMarine.



None.

Sep 6 2010, 9:26 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from DaSickMarine
o ok thx
yea but i cant find the attacking to a point
I'm not sure how it was called, but I know that it is in the big list of orders. Maybe it was called "target point order" or something like that. Sadly I can't switch my editor to English. :(
I assume that you've found "issue order" trigger action.




Sep 6 2010, 9:45 pm shmeeps Post #5



Yeah, click on the parenthesis right before the "Ability Command" field, and you can switch it from "Ability targeting no point" to "Ability targeting point."



None.

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