Staredit Network > Forums > SC2 Assistance > Topic: Most efficient way to trigger my map.
Most efficient way to trigger my map.
Aug 29 2010, 10:17 pm
By: fat_flying_pigs  

Aug 29 2010, 10:17 pm fat_flying_pigs Post #1



How would I make the trigger:
If current player buys a hero, then a) Center point/region on his bunker and create unit, or b) Create unit at his bunker.
[note: current player*, there are 8 different players with 8 different bunkers.]

And since this will apply to a bunch of heroes, and therefore a bunch of triggers exactly like the above, is there a way to say:
If player has his "buy hero menu" CLOSED, then skip all those triggers in the trigger cycle for that player. (So those triggers won't be checked for if they meet the requirement, and reduce trigger lag)




Also, I have to create (a bunch of) units for each player at his bunker. Is there a way to loop the units for each player at each location?
Currently, I have:
Create A at Point 1 for Player 1
Create B at Point 1 for Player 1
Create C at Point 1 for Player 1
Create D at Point 1 for Player 1
Create A at Point 2 for Player 2
Create B at Point 2 for Player 2
Create C at Point 2 for Player 2
Create D at Point 2 for Player 2
etc.

The units A-D are the same, but the points and players are different. Currently, I have 88 (11 units * 8 players) actions. Is there a way to make it less (some kind of loop).



None.

Sep 3 2010, 3:36 am Roy Post #2

An artist's depiction of an Extended Unit Death



You'd have to fill the point and unit type arrays, but after you did that, this is the kind of loop you'd be looking for. Since your points aren't based on an algorithm, they have to be manually specified, which would cause the several lines.

If your points were based on an algorithm, of course, you could cut down the lines of actions by using a loop like mentioned above.




Sep 3 2010, 5:28 am payne Post #3

:payne:

Use "Cargo Unit" action to load a bunker.



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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