Staredit Network > Forums > SC1 Map Showcase > Topic: Impossible Nightmare (need beta testes).
Impossible Nightmare (need beta testes).
Aug 26 2010, 11:12 pm
By: Senekis  

Aug 26 2010, 11:12 pm Senekis Post #1



Impossible Nightmare

Progress: 50%



The Idea.


I love impossible scenarios, but there'sone thing I hate about them: Once you finish a scenario for the first time, there's not much to do. Every time that you load the map, you just have to repeat the same steps than before.

I'm trying to build an impossible scenarios map where the playing experience changes every time that you load the map. In order to achieve so, I've included some random features in each scenario, so every time you play it, you'll have different units to face the enemies, thus, creating a new experience every time you play it.

I've only finished 2 (out of 4) scenarios so far. I'm not that good when it comes to making maps (specially thr triggers part), so there may be 1 or 2 bugs that I haven't spotted yet.
I need people to help me test what I've done so far.
You can reply here, send me a pm on this site or drop me a message at v.traumaroom at gma!l.
Replays would be appreciated.

And of course, I'll add you to the credits if your information helps to improve the map.

Thanks in advance. (:


Current Features.


* Level selection: You don't need to complete the scenarios in a given order. You are free to pick the level that you want to play. (Only Left and Right levels are available atm).
* Random units: In the Left level (The Endless Stairs) every player will start with 2 to 6 random units and get another 1 to 3 units at 20, 40 and 60 kills. In the other mission (To be a hero...) you get a random unit when you start the second stage, and then a surprise will await you at the last stage of the mission.
* Victory/Defeat: The map is in the building stage, but it has the necessary commands to trigger the beta victory and defeat.

To do.


* :farty:
* The third scenario will consist of a group of missions that the players will have to finish in a random order. The players won't get new units and will have to keep their starting ones alive, for those will be used in every single mission of the set.
* Edit the briefing once the map reaches the final stage.
* Fix whatever bugs the beta testers find.
* Think of something for the forth scenario. d:

Some pics.


Level selection.




If you want to make an apple pie from scratch, you must first invent the Universe.
if you want to win this scenario, you must first destroy the Warp gate.




But first you need to kill these guys... and some more.





To do so, you'll use some random units from this pool.





Your starting units in the other scenario.





The mission: Destroy all the Stasis Cells.





Then you'll get some random heroes.




And you'll face some enemy heroes.


[]



I hope you like it.
Please give some feedback so I can improve it; bugs, things that you think that I should change, is it too easy or too hard?
Everything helps.

Thank you. (:


Files.

2.9.7 = Editable
2.9.7b = Bnet.

Updates.


27.08 Fixed a big bug that was giving the players too many civs.
Also removed the trigger at 60 kills. Now you only get civs at 20 and 40.

Attachments:
Nightmare Beta 2.9.7.scx
Hits: 3 Size: 80.42kb
Nightmare Beta 2.9.7b.scx
Hits: 2 Size: 58.74kb

Post has been edited 2 time(s), last time on Aug 27 2010, 8:15 pm by Senekis.



None.

Aug 26 2010, 11:37 pm payne Post #2

:payne:

Hang around "Clan xImp" channel and you'll find people to test with, that's for sure! ;)



None.

Aug 27 2010, 3:18 pm Senekis Post #3



Thanks, i'll visit it when I have some time to play. (:


Update: Fixed a big bug that was giving the players too many civs.
Also removed the trigger at 60 kills. Now you only get civs at 20 and 40.



None.

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