Staredit Network > Forums > SC2 Melee > Topic: Zerg Help with Enemy Fast Expand
Zerg Help with Enemy Fast Expand
Aug 25 2010, 12:49 am
By: Fisty  

Aug 25 2010, 12:49 am Fisty Post #1



I've been having trouble lately with enemies fast expanding, but having such a massive ball of units that I can't contain them. It usually occurs during my transition to Hydralisks, so I'm still a little skimpy on units.
Tips?



None.

Aug 25 2010, 3:29 am Vi3t-X Post #2



Fast expand sacrifices units for the expansion. The only real "Fast Expand" is the Speedling Fast Expand, and that can be contained with roaches, or your own speedlings.



None.

Aug 26 2010, 3:19 pm BeDazed Post #3



Fast expansion just means good opportunity to win faster. If you see them fast expanding, don't expand. Build more units. Go straight in.



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Aug 26 2010, 9:28 pm Amadi Post #4



Quote from Fisty
I've been having trouble lately with enemies fast expanding, but having such a massive ball of units that I can't contain them. It usually occurs during my transition to Hydralisks, so I'm still a little skimpy on units.
Tips?

So, are you going 1-base-hydra or why do you think this is a fast expansion? If you are, don't, get an expansion. If you aren't, well.. You should have even bigger ball of units.

Seriously, most often I have trouble containing opponents is when..

A: I screw something up. Be it making a bad counter or not microing/macroing well. Or not scouting the correct places.
B: The enemy has Siege Tanks with Siege Mode upgraded.
C: The map has a lot of narrow pathways they can block with bunkers etc.
D: I am about to lose anyway, because I have fallen so much behind in unit production.
E: The map has an expansion to which there is no ground access other than through their main.



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Aug 27 2010, 2:39 pm BeDazed Post #5



Alright. For Fast Expansion.
1. Your opponent will not have a tank if he expands fast. If he does, then he will undoubtedly put up a bunker if he's Terran- leaving him dangerously troopless at start. You make sure that he gets it. If you're Zerg, try going fast mutalisks. They'll get hit hard and if you do economic damage, try not to lose your mutalisks. They're fucking expensive and every one of them lost is a gain for them. Play safe, and play to the standards.

2. Fast expansion Toss. He's probably going to cannon up. Roach in, get your speed upgrade as fast as you can, and then boom. :/ Go in with lots of zerglings. GG

3. Fast expansion Zerg. Mass Zerglings. Hit before Muta timing.



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Aug 30 2010, 1:52 am Fisty Post #6



I'm sorry, after I posted this I watched replays of some pro players (DIAMAGA or however his name goes). And I've been mending my problem. I'd been making very fundamental problems, like teching too fast without the troops to cover it.



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Aug 30 2010, 2:23 am CecilSunkure Post #7



You need to post up replays of you playing in order for people to help you out :(



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Aug 30 2010, 2:56 am TiKels Post #8



Quote from Fisty
I'm sorry, after I posted this I watched replays of some pro players (DIAMAGA or however his name goes). And I've been mending my problem. I'd been making very fundamental problems, like teching too fast without the troops to cover it.
I've been having the same problem, that's so funny, but I couldn't figure out what I was doing wrong until I actually read this. Thanks a ton man!



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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