Staredit Network > Forums > SC2 Assistance > Topic: Map Wide Explosion
Map Wide Explosion
Aug 17 2010, 8:55 am
By: JACofNoIdea  

Aug 17 2010, 8:55 am JACofNoIdea Post #1



I want to make a map wide explosion (with some fancy animation) that is triggered after a certain timer hits 0. The explosion will only impact enemy units (deals 30% dmg to them) and will also deal 10% damage to ALL units within a certain range of the trigger that activated the timer initially. The explosion can be used multiple times, since the timer can be reset over and over until the game ends. It's pretty much a king of the hill situation, where when someone claims the hill for 1 minute the explosion is triggered. The hill can be captured infinitely until the game ends (its a regular melee map with the king of the hill as an added twist). I'm assuming just tying the explosion to the timer (which is already working to reset and whatnot) is all I would need to do.

I was looking through the data editor (for the first time) trying to make an explosion, messing with effects and abilities and what not, thinking it would be straight forward. But, I got lost and have no idea what to do -_-. It would also be okay if after 1 minute a unit is spawned that is controlled by the player who triggered the timer and that unit can cast the explosion, and then die, if that makes it easier.

I have attached the map file that I want to do this on. There is coding for the timer in there, which I assume would be important since the explosion would have to be worked around that code.

I assume this will be quite a bit of work, so (unless someone feels up to walking me thru it all lol) if anyone knows of a tutorial that would fit this situation that would be more than enough. Thanks!

Attachments:
King of the Forgotten Hill.SC2Map
Hits: 0 Size: 1818.16kb

Post has been edited 1 time(s), last time on Aug 17 2010, 9:02 am by JACofNoIdea.



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