Staredit Network > Forums > Media, Art, and Literature > Topic: Sen Art Projects
Sen Art Projects
Aug 12 2010, 6:23 pm
By: CecilSunkure  

Aug 13 2010, 10:37 pm NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Jack
They look okay I guess but why are we adding MORE images, instead of removing them so SEN loads faster and uses less bandwidth etc?
Because there was a pretty clever guy, who invented browser caches.




Aug 13 2010, 10:38 pm CecilSunkure Post #22



Quote from NudeRaider
Quote from Jack
They look okay I guess but why are we adding MORE images, instead of removing them so SEN loads faster and uses less bandwidth etc?
Because there was a pretty clever guy, who invented browser caches.
And because I need images to make. Although it seems like SEN doesn't really need my help? I can't tell :P



None.

Aug 14 2010, 1:48 am DavidJCobb Post #23



Why not something based on these, but not as unsatisfyingly minimalist?



Come to think of it, I shoulda added a black outline. Meh, they're just a suggestion for a starting point.



None.

Aug 14 2010, 2:00 am NudeRaider Post #24

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Those fit nicely into the SEN theme, David.
But whip out icons for edit, delete and report too, and we're set. ;)




Aug 14 2010, 2:31 am DavidJCobb Post #25







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Aug 14 2010, 5:01 am CecilSunkure Post #26



I like David's.

David you should add some sort of simple 1 line border to those, like you said, maybe black. If not, then a light yellow would look nice.

What should be made next?



None.

Aug 24 2010, 4:08 am poison_us Post #27

Master has given Dobby a doctorate! Dobby is free!

Quote from DevliN
Quote from name:Nasus
Quote from MadZombie
Make a new skin
[re]Make Carbonite.
Already done, just isn't released yet. My default skin has been stuck as Carbonite for 2 weeks now. :D
:crybaby:




Aug 24 2010, 5:41 am Centreri Post #28

Relatively ancient and inactive

I don't like gloss, I'd rather go with what David did than what Cecil did. I believe David also removed the gloss from v5 to get the forum images working properly, so this isn't a glossy skin.

And your space-image of SEN isn't great; the planets have no atmosphere, and though I like the stars (not a simple noise, at least), the space-clouds look very bad. I shouldn't be able to see it and say "Hay, he used photoshop cloud filter!".

Just criticizin'. Hope you make something nice for SEN. :)



None.

Aug 24 2010, 8:11 am ClansAreForGays Post #29



Could you do a pencil sketch of a guy with angel wings bursting out from a backpack he is wearing?. It will be used for something.




Aug 24 2010, 8:08 pm Centreri Post #30

Relatively ancient and inactive

... Ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww.

SEN-only, he said.



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Aug 24 2010, 9:16 pm CecilSunkure Post #31



Quote from DavidJCobb
Why not something based on these, but not as unsatisfyingly minimalist?



Come to think of it, I shoulda added a black outline. Meh, they're just a suggestion for a starting point.
Why are these still not being used :-_-:



None.

Aug 24 2010, 11:03 pm Centreri Post #32

Relatively ancient and inactive

Because flat, polygonal icons will look bad on a non-flat interface. At the very least, they need borders to fit in. And the hexagonal shape won't look as good as the current circular icons.



None.

Aug 31 2010, 3:18 am payne Post #33

:payne:

Quote from DavidJCobb
Why not something based on these, but not as unsatisfyingly minimalist?



Come to think of it, I shoulda added a black outline. Meh, they're just a suggestion for a starting point.

Quote from DavidJCobb
When are those implemented? :massimo:



None.

Sep 1 2010, 9:28 am CecilSunkure Post #34



Quote from Centreri
Because flat, polygonal icons will look bad on a non-flat interface. At the very least, they need borders to fit in. And the hexagonal shape won't look as good as the current circular icons.
Huh? The interface seems pretty flat to me, and I don't think circles fit in at all. I do however think the icons look slightly bland. I think reflecting light on the surface of the icons with a slight indented border would look very nice though.



None.

Sep 1 2010, 10:16 am DevliN Post #35

Woah

Does a simple emboss help?





:devlin: Currently Working On: :devlin:
Myself

Sep 1 2010, 10:22 am CecilSunkure Post #36



Yes, looks wonderful :D

Those should definitely be implemented.



None.

Sep 1 2010, 2:51 pm DavidJCobb Post #37



Quote from DevliN
Does a simple emboss help?

That works quite nicely, yes. :)

Implementation would be a matter of Dev or I uploading the files, though I don't know whether those icons in particular are global or per-skin. I still need to dust off my FTP client and see if it works (I copied and pasted the install to a new computer to keep the settings, rather than reinstalling), so maybe I'll upload them if Dev approves and if I'm able to.



None.

Sep 1 2010, 5:12 pm payne Post #38

:payne:

I see them fitting Epic pretty nicely.
For Turtle, I don't know... maybe the green should be darker?
For Maplantis, probably won't look great. ;o



None.

Sep 1 2010, 5:14 pm CecilSunkure Post #39



I'm using turtle right now, and I think they'd look great on turtle.



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Sep 1 2010, 5:47 pm DevliN Post #40

Woah

Quote from DavidJCobb
Quote from DevliN
Does a simple emboss help?

That works quite nicely, yes. :)

Implementation would be a matter of Dev or I uploading the files, though I don't know whether those icons in particular are global or per-skin. I still need to dust off my FTP client and see if it works (I copied and pasted the install to a new computer to keep the settings, rather than reinstalling), so maybe I'll upload them if Dev approves and if I'm able to.
I can send you or Devourer the individual PNG files for them if need be (unless you want to just cut them out of that image), but I say we use 'em.



:devlin: Currently Working On: :devlin:
Myself

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