Staredit Network > Forums > SC2 Assistance > Topic: Drawing Lines for Reference
Drawing Lines for Reference
Aug 13 2010, 10:30 am
By: fat_flying_pigs  

Aug 13 2010, 10:30 am fat_flying_pigs Post #1



I often put shapes in my maps, such as a pentagon, were 2 sides border opposing bases, and 3 of the points would be hills. This combined with squares triangles and others make interesting, but symmetrical maps (terrain). I was wondering if there was a way to draw reference lines from one point to another. Other wise I'd have to use air units and draw crappy lines; this takes up much time, and is rather annoying to do.



None.

Aug 13 2010, 12:07 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Use regions for that. I've already done that in sc1. ;D




Aug 13 2010, 7:50 pm fat_flying_pigs Post #3



Regions work for horizontal and vertical lines only (very long rectangles/ovals). However, the majority of the lines have some slope to them. In fact, since I have all the end points of the lines, I could find the exact slope if needed.

A drawing I made of the map... Just need to get it on the map now.

Sorry it's blury >.<

Edit: New Pic:


Post has been edited 1 time(s), last time on Aug 13 2010, 8:36 pm by fat_flying_pigs.



None.

Aug 14 2010, 3:46 am payne Post #4

:payne:

http://www.staredit.net/topic/11588/
Look at the mirror part (at the end of the post).
I believe it'd simplify your task a bit. ;o



None.

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[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
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