Staredit Network > Forums > Technology & Computers > Topic: Ripping audio from PSX game
Ripping audio from PSX game
Aug 10 2010, 7:43 pm
By: EzDay281  

Aug 10 2010, 7:43 pm EzDay281 Post #1



Does anyone here have an idea how to rip audio from psx games?
I tried a google search, but the best I could find is "load disc, explore contents" (a bunch of binary files and stuff I have no idea as to the identity of), or "use [some program]", which either I can't get working or in one case gave me a few half-second chunks of sound that I recognize.

Of note, in particular, I'm looking for the voiceover sound clips.



None.

Aug 10 2010, 7:56 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Get an emulator and record the part you want?




Aug 10 2010, 9:13 pm EzDay281 Post #3



Quote
Get an emulator and record the part you want?
I considered that, but I'm considering it a last resort for a few reasons.



None.

Aug 11 2010, 1:38 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote
If you are trying to rip music, sound effects, or movies from PS1 games I hope I can help you here.

First, music get PsxMC here: http://homepage2.nifty.com/~mkb/ It's best for getting music, sence you can change the freq. to 44.1k for the .wav files. (there is a password out there somewhere for the non-free version...but it was lost with my last how to thread). You can also try PSMplay (here: http://segu.psxemu.com/ ) , there are 2 versions of this program, both the old and new versions have +/-. Last is PSound here: http://snailrush.online.fr/ It scans through all sounds on the disc, meaning you can listen to sound efx's and sample's from PSF! You can't make PSF's with it, just listen to each individual instrument. You can also get these programs here: http://www.zophar.net/utilities/psxutil.html

If you get PSMplay working you should be able to rip the .str movies easily, thus I provide the STR decoder for TMPGEnc so you can convert them stright to an mpg movie like they were origenaly encoded, if you don't want to make .avi files. Put it in your TMPGEnc directory.

You could also just use EAC for getting redbook audio stright from the game (Like JetMoto or Wipeout games) . Also use Lame for converting your new wav's to mp3 =) (see moguta's faq).
Did you do all of this?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 11 2010, 2:19 am EzDay281 Post #5



PsxMC: Didn't feel like looking looking around a site full of Japanese.
PSMplay: Opens up a media player doohickey, none of the stuff inside the disk are recognized
PSound: Gave me a list of 31 or 32 audio files, none longer than a half second, a few of which I could recognize the sources of (various sound effects).



None.

Aug 11 2010, 3:35 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

EAC?

http://www.zophar.net/utilities/psxutil/psxmc.html isn't in japanese. Google translate would have easily led you to "download", then to "http://homepage2.nifty.com/~mkb/PsxMC/download/PsxMC253.zip"



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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