Staredit Network > Forums > SC2 Assistance > Topic: Status of the Terraining Community.
Status of the Terraining Community.
Aug 9 2010, 8:50 am
By: RoryFenrir  

Aug 9 2010, 8:50 am RoryFenrir Post #1



Hello, I used to be a quite active member in the SEN and Maplantis Terraining community, and I am wondering how things have changed with Star Craft II. To me it looks like the only tool is the Blizzard Map Editor, which if it at all is like the first, it has limits in the environment you can create. I know it took time for Starforge and SCMDraft to develope, but those programs made terraining in StarCraft. I started terraining after the development of these programs so there was alot of cool stuff going on already. Through map contests and various artists, alot of new and cool blends were developed in a short time. I guess this is the community I remember, which I greatly enjoyed as it helped me find a niche while increasing skill. I hope Starcraft II, for SEN's sake, will someday offer the same possibilities for terrainers.

(I havent actually gotten to play StarCraft II yet)



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Aug 9 2010, 12:40 pm Devourer Post #2

Hello

I doubt that there will be tools like scmdraft as stuff like tiles don't appear to be possible. The terraining in sc2 is now based by textures (you can import custom textures as well) and cliff levels. Different but in my eyes better than sc1 mapping. Just like wc3 mapping.

Long time no see, welcome back :)



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Aug 9 2010, 1:33 pm fat_flying_pigs Post #3



How do you import custom textures? I've looked around but couldn't find anything...



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Aug 9 2010, 3:03 pm Devourer Post #4

Hello

It's in the data editor, in the tab Terrain if I remember correctly... look around in there, you should find it.



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Aug 9 2010, 10:16 pm fat_flying_pigs Post #5



I'm in the data tab, under terrain. I created a new object.
It has 2 settings that I have to fill in: 'Normal Map' and 'Texture'
All the other terrain objects have Assets\Textures\NAMEnormal.dds for 'normal map'
and Assets\Textures\NAME.dds for 'texture'

When I try to change it, it give me an archive browser that give me 2 folders 'assets' and 'editor data'
My file is not under either, and I don't see any way to find files outside the 2 folders it gives you.



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Aug 9 2010, 10:23 pm Devourer Post #6

Hello

http://img198.imageshack.us/img198/8792/unbenannthr.png


Get there, it's the tab Texture Sets if I remember correctly (using german editor :S)
This way you can at least replace textures as far as I know, but as I am not having a texture I cannot check.

HINT: Import a texture first and I'm pretty sure you have to save the map after imported for the item to be listed.



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Aug 9 2010, 10:36 pm fat_flying_pigs Post #7



Quote
HINT: Import a texture first and I'm pretty sure you have to save the map after imported for the item to be listed.
Argh! How do you import the texture!? Is it with the Import button (F9)? If so, how do I use it; it doesn't seem to do anything.



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Aug 9 2010, 10:39 pm Devourer Post #8

Hello

Go to the import manager, rightclick on the big field, import file.



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Aug 9 2010, 10:42 pm fat_flying_pigs Post #9



OMG THANK YOU!
It's taken me a week to figure that out... I was looking around for a button, or somewhere in the menu bar XD



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Aug 10 2010, 3:01 am payne Post #10

:payne:

Quote from Devourer
Go to the import manager, rightclick on the big field, import file.
An important step is to save before leaving the 'Import' tab window. Most of the people forget about that and have many problems further on. ;o



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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