Staredit Network > Forums > SC2 Assistance > Topic: Mods For StarCraft 2
Mods For StarCraft 2
Aug 3 2010, 3:56 am
By: Joshgt2  

Aug 3 2010, 3:56 am Joshgt2 Post #1



So, I just got done watching this video that InfoUplink (Traveler) just posted...

http://www.youtube.com/watch?v=Z7nGEh6_ri0

All I have to say is, where can I find something like this and where are these being held at? I really enjoy StarCraft 2 as it is, but this makes it go above and beyond what I ever had expected from it... if anyone knows anything about where to find these and what not please let me know. Thank you.



None.

Aug 3 2010, 4:29 am payne Post #2

:payne:

The guy is somehow wrong: this isn't a mod, as far as I know.
It's simply one imported icon (the little hand in the menu) and a bunch of dialogue boxes with text around.
Everything is easily doable with triggers. :P

Now, if you're searching for the exact same map shown in the YT link you've provided, it's right here.
I believe this looks like a very boring system to play with for more than 5 minutes...
I am still asking myself why he says it's a FF thingy, since all that is done yet could basically be related to Pokemon as well, to a certain degree. Really nothing special much about the battle system. :S



None.

Aug 3 2010, 4:47 am Joshgt2 Post #3



Well, I'm not as impressed any more..... I thought that it could be done with triggers, but I'm still going through the learning curve with the map editor. Thanks Payne



None.

Aug 3 2010, 6:00 am DevliN Post #4

Woah

Yeah, that guy basically just copied the test video and slapped it on his ad for a hard drive. Haha.



Quote from payne
The guy is somehow wrong: this isn't a mod, as far as I know.
It's simply one imported icon (the little hand in the menu) and a bunch of dialogue boxes with text around.
Everything is easily doable with triggers. :P
I think he called it a mod because Blizzard calls custom maps "mods."

Quote from payne
I believe this looks like a very boring system to play with for more than 5 minutes...
I am still asking myself why he says it's a FF thingy, since all that is done yet could basically be related to Pokemon as well, to a certain degree. Really nothing special much about the battle system. :S
It's called a Final Fantasy thing because that's the battle system from the early Final Fantasy games. It was actually a really great system for people who prefer turn-based battle systems.



:devlin: Currently Working On: :devlin:
Myself

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
Please log in to shout.


Members Online: Heinermann, Ultraviolet, Symmetry, IskatuMesk